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Viewport texture does not match rendering output
show user profile  cracklestudios
Hi,

This has never happened before. As the title says my viewport textures does not match the rendering output. In my viewport textures are ok. However in my renderings the textures are tiled like 25times extra. It doesn't occur when using bitmaps, but it is in noise, tiles, waves maps etc.

The problem is not in the object itself, it also occures in a fresh new scene when i try to map a box for example. I guess I have changed some settings somewhere but i don't know what it is and how to fix it.

Sounds familiar to anyone?

Greetings Jeroen
read 570 times
4/1/2008 10:24:55 AM (last edit: 4/2/2008 7:45:01 AM)
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