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Viewport orbiting around selected. How to change this?
I'm diving back into Max again after a long time in Maya. I don't like the way Max (2016) is orbiting. It's orbiting around whatever object is currently selected. Even if that object is not anywhere near my perspective view, it will still orbit around it, often sending me through walls and whatever else. Very touchy unless I select something directly in front of me.
I don't ever remember this being an issue in 3dsMax back when I last used it (2009), and I can't seem to find a setting to change this.
read 481 times
10/16/2015 1:19:20 AM (last edit: 10/16/2015 1:19:20 AM)
There is an icon to control what you are orbiting. I hope this is the one you need.
read 480 times
10/16/2015 2:03:05 AM (last edit: 10/16/2015 2:03:05 AM)
Perfect! I didn't think to look for a button to change this, I figured it was a settings/preferences option.
Thanks Zubby :-D
read 474 times
10/16/2015 3:27:36 AM (last edit: 10/16/2015 3:27:59 AM)
An alternative is Miauu's Orbit viewport around picked point, quirky at first, but it used to drive me nuts when the default zoom kept running out in the viewport.
read 371 times
11/3/2015 11:10:14 AM (last edit: 11/3/2015 11:11:22 AM)
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