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Viewport camera does not orbit around selected object!!! VERY IRRITATING!
This only happens with the current scene I'm working on:
When I select an object to work on and hit "Z" to zoom extent, I can orbit the camera just fine, but as soon as I zoom in just once with the scroll weel, the camera no longer orbits with the selected object as the center... it goes all wack! I always have to select the object agan & do a zoom extent on it to get it right... so zooming in messes it up. Anybody heard of this?
I solved this problem temporarily by deleting my directional light which was placed really far away... but then the problem came back after a couple of hours. Any ideas would be great. Thanks.
read 433 times
3/11/2010 10:05:10 PM (last edit: 3/11/2010 10:05:10 PM)
You can change their behaviour by pressing and holding the icons to get more options
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read 421 times
3/11/2010 10:12:44 PM (last edit: 3/11/2010 10:13:27 PM)
I've had this problem myself on occasion. It drove me nuts!!
I tried every combination of the zoom extends and nothing helped.
I never did find out why it was doing it. Try bringing the model into a new scene.
read 401 times
3/11/2010 11:03:54 PM (last edit: 3/11/2010 11:04:11 PM)
I solved the problem!! Well, technically I didn't "SOLVE" it but found a "work-around"... and this is probably specific to my scene---> I hid all my lights & cameras. Pretty stupid. It works, but it doesn't tell me what the problem is.
And Sir_Manfred, changing that stuff didn't seem to work...
read 392 times
3/12/2010 12:07:08 AM (last edit: 3/12/2010 12:07:08 AM)
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