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view port geometry messed up
Hello all my last 2 scenes i open .. my geometry look like the screenshot attached..
the scaling is ok the unit setup also ok..
what make the geometry look like this
thanks for the helpers
read 235 times
5/16/2017 9:29:10 PM (last edit: 5/16/2017 9:30:14 PM)
I am willing to bet you imported your model from another software... probably Googles stupid sketchup (I still hate it)
The culprit might be coplanar polygons.
Go into EditPoly sub selection, polygon or face and check if you have 2 polygons where there should be on. If that is the case you have a lot of cleaning to do.
-- David --
read 226 times
5/16/2017 9:41:52 PM (last edit: 5/16/2017 9:41:52 PM)
i build it from scratch..
i didnt import any model...
read 224 times
5/16/2017 9:47:04 PM (last edit: 5/16/2017 9:47:04 PM)
I think what kiko suggests, double polies..
read 220 times
5/16/2017 9:48:43 PM (last edit: 5/16/2017 9:48:43 PM)
Perhaps its a GPU driver problem, did you update those some time ago_
Check if your display driver is set up to GPU or software.
-- David --
read 217 times
5/16/2017 10:01:15 PM (last edit: 5/16/2017 10:01:15 PM)
it looks like a units display issue, check this by going into User/Orthographic view (not perspective)
If it all looks correct then your units are too low - for something this size meters should display correctly
read 211 times
5/17/2017 12:41:33 AM (last edit: 5/17/2017 12:42:03 AM)
From my experience it's not coplanar polygons, it's a 3dsmax limitation. Happens sometimes to me when objects are really big,really far away from the scene or imported from other funny software.
read 202 times
5/17/2017 9:32:08 AM (last edit: 5/17/2017 9:32:08 AM)
thank you very much all!!
for somehow it gone.. i will do all things said here it will happen again!
read 184 times
5/18/2017 9:15:53 PM (last edit: 5/18/2017 9:15:53 PM)
select the object - right click and properties, check 'Backface Cull'
Ive had it loads on architectural stuff.
read 135 times
5/24/2017 2:46:49 PM (last edit: 5/24/2017 2:46:49 PM)
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