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Verts are lagging behind.
show user profile  ugtv.org
I'm moving my biped around and there are 3 vertices that lag behind the rest of the mesh. I've tried stretching out my envelopes and I can't seem to get them. When I look at Physique --> Vertex, the vert color is the dull red rather bright red. Other than fiddling with the envelopes, is there a way I can make these three play along?
read 453 times
3/19/2009 10:38:45 AM (last edit: 3/19/2009 10:38:45 AM)
show user profile  Dejitarujin
Don't use Physique, and don't rely on envelopes (I personally don't use envelopes at all).

I'm not familiar with the manual weighting in Physique, but I know in Skin you would just use the Abs. Effect field to set the weights to 1 on the bone you want them attached to. To start, anyways.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 449 times
3/19/2009 10:50:09 AM (last edit: 3/19/2009 10:50:09 AM)
show user profile  mattymoose
Use the 'bone tools' dialog to manually assign weights to those 3 verts

Oh wait, Physique doesn't have that.


read 439 times
3/19/2009 11:00:27 AM (last edit: 3/19/2009 11:02:01 AM)
show user profile  ugtv.org
I figured it out, I had assigned the verts accidentally to leg bone rather than the shoulder bone.
read 427 times
3/19/2009 12:30:45 PM (last edit: 3/19/2009 12:30:45 PM)
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