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Verticles to polygons ratio
I was searching the answer, but i cant find it.
Is it very "wrong" to have much more verticles than polygons in plane like model (leaf), which needs a lot of detail along the edges and why? Example 500 verticles and 50 polygons or less.
I understand optimisation is necessary and everything else is 3d models and that is the way geometry works, but if I have a plane like surface seems different to me.
read 286 times
4/9/2014 8:39:56 PM (last edit: 4/9/2014 8:39:56 PM)
You will always have more vertices than polygons. A polygon has a minimum of three vertices.
I'm not sure I've understood your question.
read 284 times
4/9/2014 8:56:48 PM (last edit: 4/9/2014 8:56:48 PM)
i think hes making n-gons. n-gons are bad! But tbh.. unless you plan on using a topology dependent modifier or the performance kills you it doesn't really matter. That said, a leafs edges are much better and easier done by texture transparency.
read 277 times
4/9/2014 9:11:33 PM (last edit: 4/9/2014 9:11:33 PM)
Yes Stabby, ngons:)) Now i know what to search for.
Thats the model.
I want lots of detailed edges, so i wil cut poly again and then apply turn to poly modifer and limit them to 4,....
Thanks:) Its a pain to cut that object.
read 269 times
4/9/2014 10:19:41 PM (last edit: 4/9/2014 10:19:41 PM)
well one leaf is ok but if you're planning on populating a tree you're going to run into problems both size and efficiency wise. Why not just use a cutout texture?
read 259 times
4/10/2014 12:31:14 AM (last edit: 4/10/2014 12:31:14 AM)
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