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Vertices reflection
show user profile  ryukishi
I have two models (a charcter I applied symmetry on and made a copy of, one of the character is more fat than the other) wich I need to put a morpher on, and I need to mirror the vertices (The half of the character's vetices are enlarged to make him more fat) on the morphing model. I can't use symmetry cause it will mess the vertices of the morphing model.
I think of two solutions:
1- I don't know if there is a way to mirror the "veritices" on a model. Can't find it
2- I read about a mirror that can be activated on the move tool options, but I can't find the move tool options
Hope you understand me.
Can someone help me...

read 378 times
7/24/2012 8:19:19 PM (last edit: 7/24/2012 8:19:19 PM)
show user profile  ryukishi
My problem is like having done half of a smile with a morpher and wanting a full smile with the other side and having them similar to each other. But the difference is that I morphed a chubby character from a skinny one for a character creation in a game. I can't use symmetry cause the original model would split off when I'll need to collapse the symmetry for the skinning. So I need to use the whole model and mirror the vertices or the move tool, or if there is an other way that I don't know, I'm oppened to it.
read 360 times
7/24/2012 9:04:28 PM (last edit: 7/24/2012 9:04:28 PM)
show user profile  ryukishi
I found this
petri tool seems faster and very usefull
read 354 times
7/24/2012 10:21:39 PM (last edit: 7/24/2012 10:21:39 PM)
show user profile  ryukishi
Well it does'nt give a desirable result for now :\
same for the skin wrap
read 350 times
7/24/2012 10:32:25 PM (last edit: 7/24/2012 10:32:25 PM)
show user profile  ryukishi
ok I understood the bad result, I moved up the vertex that was on the symetry so it scaled it twice when I did the morpher and skin wrap for each sides.
For those who have the same problem I recommend this tutorial

read 339 times
7/25/2012 12:48:14 AM (last edit: 7/25/2012 12:48:14 AM)
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