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I'm trying to use vertex paint. I've tried following the tutorial and I can see what I do in the view port but not in the render window.
I'm adding uvw map
vertext paint modifier...then paint on model.
What am I missing?
read 754 times
2/8/2011 1:53:15 PM (last edit: 2/8/2011 1:53:15 PM)
Have you added the vertex color map to your material?
read 750 times
2/8/2011 2:00:10 PM (last edit: 2/8/2011 2:00:10 PM)
I think so ( thats the odd red/blue green map yeah?)
Does the scene need lights? I've seen it mentioned about baking...but its not part of the tutorial I did.
PS I've only done basic maps/materials before. This is the frist time they want something not to look 3d!
read 743 times
2/8/2011 2:08:03 PM (last edit: 2/8/2011 2:09:04 PM)
You could set the material to self illuminated and render without lights.
read 736 times
2/8/2011 2:10:12 PM (last edit: 2/8/2011 2:10:12 PM)
you don't need a uvw map for this.
Just paint on the model, and apply a material with vertex colours as the diffuse map.
read 715 times
2/8/2011 6:07:29 PM (last edit: 2/8/2011 6:07:29 PM)
I got it working! Not sure how so I will make myself do it a few more times.
Amish...oh, I did try it without uvwmap first and it complained it wanted one :/
I'll try again
Ok so another mat Q's
What if I wanna use vertex paint over another material. A procedural, do I use blend? composite? I was just looking into it and it was home time.
read 706 times
2/8/2011 7:16:12 PM (last edit: 2/8/2011 7:16:49 PM)
Go to 3d total, search under 3ds max tutorials and do the one about the sand dunes..
'Modeling dunes in 3ds Max with Patch Grids'
by Sascha Henrichs
In this tutorial the guy uses vertex paint with blend materials to get a desired duney effect..
Worth a watch I'd say for your specific question.
Edit: Maybe anyways.. I haven't had to use vertex paint for anything so I am in the dark.
read 697 times
2/8/2011 8:21:12 PM (last edit: 2/8/2011 8:22:01 PM)
Thanks for that, I'll give it a go tommorrow :)
read 687 times
2/8/2011 9:08:43 PM (last edit: 2/8/2011 9:08:43 PM)
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