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Vertex gizmo no longer axial
I created this with a loft which was converted to an editable poly. The vertex subobject transform gizmo is no longer axial with the grid so whenever I move a selection of vertexes, it totally deforms the mesh. Any way of resetting this?
read 286 times
10/27/2011 4:49:51 AM (last edit: 10/27/2011 4:49:51 AM)
You appear to be in local or parent mode. Change to View mode from the drop-down menu
read 281 times
10/27/2011 4:58:05 AM (last edit: 10/27/2011 4:58:05 AM)
Ah, the coordinate system drop down. Thanks.
read 269 times
10/27/2011 5:08:10 PM (last edit: 10/27/2011 5:08:10 PM)
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