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Vertex Co-ordinates
show user profile  Diabetic
Whattup playahs,

I'm using Max 9, and for as long as I've been using it I've allways noticed a particularly annoying glitch that must surely not affect everyone. The glitch is that when I copy the co-ordinates of a vertex with CTRL+C (and it also happens by right clicking in the co-ordinate box and selecting copy), and then come out of my vertex selection, with the intention of moving to another bunch of verts and applying this new co-ordinate, I always notice that the original selected vert gets nudged a little in a random direction. Now this 'shunt' is minor as Ken, and it rarely registers more than a 0.1 of a move difference on any one of the axis, it still creates random miniscule bumps on my mesh, which as you can imagine, is somewhat annoying when you're trying to create smooth and symettrical objects.

Here is a picture for those of you who dislike the written word.

Basically what I'm wondering is (a) does anyone suffer a similar problem and (b) can anyone help a brother out with fixing this?

As a final plea for aid, would anyone happen to know of any free plugins or scripts that have a function or an assigned shortcut key for this movement / alignment of verts. Say for example I can bind Ctrl-X to instantly copy X axis position, or do it simply by clicking a "Grab X" button.

And, finally, to reward those non readers who scrolled through the thread to see if their were any more pictures

:-

Cheers all.




read 484 times
3/8/2009 7:22:33 AM (last edit: 3/8/2009 7:24:36 AM)
show user profile  Dave
Easiest thing to do in that situation is to select all the faces, go to a side view (that has those faces viewed in-front) and hit the "align to view" button. This will take the closest and the furthest and average them all out to the in-between. Then you could use the copy-coordinate function, as they would all be at the same on X.

What you're doing now is grabbing a coordinate, then selecting all the faces and pasting it in right? Because I do believe this isn't supposed to work the way you want it to anyway.

"I flew over Egypt once"

read 476 times
3/8/2009 7:39:24 AM (last edit: 3/8/2009 7:39:24 AM)
show user profile  Dejitarujin
I have actually never had such a problem, with vertices jumping around after I copy their values. And 0.1 units would be a significant amount to me!
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 441 times
3/8/2009 6:55:18 PM (last edit: 3/8/2009 6:55:18 PM)
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