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The Vanishing of Ethan Carter
show user profile  herfst1
I like this, and hate it. The results are excellent but I don't like the idea of having to photograph everything. Plus it looks like 90% of the work in the future for game assets will be retopologising and unwrapping. Argh.


And here's the article describing the workflow.
http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/

read 539 times
10/29/2014 4:11:35 AM (last edit: 10/29/2014 4:11:35 AM)
show user profile  3joez
Looks like a normal videogame to me. And I think a more free and graphical look would improve the overall aspect of it.
Photobucket

read 525 times
10/29/2014 9:01:58 AM (last edit: 10/29/2014 9:01:58 AM)
show user profile  herfst1
It's not the game I'm talking about (I heard it's just "okay"), it's the photogrammetry technique. And I agree, the end result looks... very good, but there's something missing.
read 523 times
10/29/2014 9:05:25 AM (last edit: 10/29/2014 9:05:25 AM)
show user profile  LionDebt
Meh, seems like a lazy way to quickly populate a game with assets... :p

@Herfst: Assuming every future game will have the entirety of it's assets available here to photograph. This makes me sad, I enjoy video games with spaceships and dragons.

edit:

Found these:

Definitely has some funky atmosphere going for it. But my point still stands photogrammetry won't take over...
read 509 times
10/29/2014 11:29:20 AM (last edit: 10/29/2014 11:33:36 AM)
show user profile  9krausec
I'm not sold. It looks great, but is it really feasible to fly a team around the world to take photos of assets for a video game? I could see rocks and assets that are not unique to one location, but I'd think doing 90% of a video game like this would be severely limiting to the creative process.

Just my opinion. I've never reached too far into game dev though to know what I'm talking about.




- Portfolio-




read 494 times
10/29/2014 1:07:50 PM (last edit: 10/29/2014 1:07:50 PM)
show user profile  herfst1
@ LD, yep, I think dragons and robots are pretty much the future of the creative side. And that's a shame. I see the characters being done at my work for the next gen and it's all just scanned in point clouds. Hell, there's no point even learning how to model a human these days (besides for the fun of it), better to work on crazy aliens and shit.

@ Krause, I fully foresee someone like George Lucus owning a whole library of scanned in assets which he can use for films and games in the future, and all games 50 years from now will be made from the same library sets.
read 491 times
10/29/2014 1:31:53 PM (last edit: 10/29/2014 1:31:53 PM)
show user profile  9krausec
Good point herfst.




- Portfolio-




read 487 times
10/29/2014 1:38:41 PM (last edit: 10/29/2014 1:38:41 PM)
show user profile  ScotlandDave
The Astronauts blog is really interesting, been reading through it for the past 45 mins..

To say photogrammetry is cheating or a quick way to get content is just ridiculous. That`s like saying creating textures from photos of concrete is cheating. There`s a ton of artistry and technical process involved in getting those models from the camera lens into an integrated game environment and that`s before even thinking about art direction and style. If it drives better looking games i`m 100% interested in it..


Website | Blog | Contact | Vimeo

read 478 times
10/29/2014 2:33:14 PM (last edit: 10/29/2014 2:33:14 PM)
show user profile  Nik Clark
Shitty repeating textures annoy me. This interests me. My brain spends most time playing games thinking how crap the textures and lighting are. I'm all for improvements, really don't mind how it's achieved.



Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 469 times
10/29/2014 3:25:30 PM (last edit: 10/29/2014 3:25:30 PM)
show user profile  herfst1
As the end consumer, yeah, I get it, it's great. I just wouldn't want to work in an office making all those assets. Would be banging my head against the wall. I mean, you can't improve on real, so you'll cease to be an artist and become a technician instead.
read 468 times
10/29/2014 3:39:36 PM (last edit: 10/29/2014 3:40:08 PM)
show user profile  Idiotforaliving
Herfst, i get your point but more and more stuff is getting automated, the only thing you cant automate is creativity. The technique is good if you want something photo realistic but there's so much more. Interesting stuff tho.
----------------------------------
www.projekt86.nl

read 461 times
10/29/2014 4:25:11 PM (last edit: 10/29/2014 4:25:11 PM)
show user profile  K-tonne
saw this in development- wasn't really paying attention apperantly as i thought the pics were just for reference and not to be used in a process that could generate a mesh- and so saw the end result as just a well reproduced model and not an exact duplicate- which i think says allot

anyway, isn't this an old argument- comes up every time a new 3d scanner comes out seems like...
it's not like it's going to become industry standard to employ someone who will seek out assets to be photographed, travel to that place and take hundreds of pics of one thing at a time, tart up the scan data, extract a usable game ready model and textures for everything in a game instead of a guy who has an imagination and knows how to put it into max within a decent timeframe

bottom line: does that screenshot look 'real'? doesn't really matter, it's looks like a game with slightly unfocused art direction to me- but it did get a whole thread here and many other places so is this technique going to sell the game? oh yes- that's all i can be sure of :)

Website and Portfolio

read 459 times
10/29/2014 4:39:13 PM (last edit: 10/29/2014 4:39:13 PM)
show user profile  Error404
looks like it might be a fun game, somewhat similar to myst, where it's a fairly slow pace. If I had time to play games much, I'd probably buy this one.

www.DanielBuck.net - www.DNSFail.com

read 402 times
10/30/2014 2:42:53 PM (last edit: 10/30/2014 2:42:53 PM)
show user profile  9krausec
^Myst was awesome. Riven though was way too hard for me. Just sort of stupid how some triggers (buttons) that needed to be found were just hidden in seemingly random places... Myst actually made sense imo.




- Portfolio-




read 397 times
10/30/2014 2:46:01 PM (last edit: 10/30/2014 2:47:03 PM)
show user profile  Nik Clark
Looks like a great game, but 4-5 hours of game-play simply isn't enough. Bit of a shame it's not longer. I'll probably pick it up in a Steam sale.


Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 394 times
10/30/2014 2:51:12 PM (last edit: 10/30/2014 2:51:12 PM)
 
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