Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Uvw unwrapping a posed model
show user profile  lezley1986
Hi guys, wondering if anyone can help me with unwrapping a posed figure, usually I would model the character in a T-pose, which makes unwrapping using planars etc simple, but I have modelled my character posed with clenched fist etc, so what is the best process to use with unwrapping? for example, I have tried pelt mapping the hands but cant seem to get a clean unwrap. Any help would be appreciated.
read 319 times
11/27/2011 4:43:44 PM (last edit: 11/27/2011 4:43:44 PM)
show user profile  K-tonne
if the model isn't going to be unclurling his clenched fist then favour the visible parts of the hand in the unwrap- if you can't see the texture and never will who cares what it looks like
if it is going to move loosly rig it and get it to a neutral pose as much as you can then map it

Website and Portfolio

read 312 times
11/27/2011 5:18:19 PM (last edit: 11/27/2011 5:18:19 PM)
show user profile  lezley1986
Its going to remain a posed model, no animation intended. so I wil decide andl favor the parts of the model seen most by my cameras. I still seem to get stretching around the side of the fingers etc due to it being posed, Pelt seems to be the closest I can get to a reasonable result. Really should of unwrapped, skinned and posed rather than skinned posed and unwrap.Nevermind, learning curve!
Thanks for the reply!
read 307 times
11/27/2011 6:05:57 PM (last edit: 11/27/2011 6:05:57 PM)
show user profile  Octopuzzy
If you saved a copy of the model un-posed you can unwrap that and copy/paste the UVs from one to the other. Only if you didnt mess with the topology though.
That said, posed or not isn't a big deal...unwrapping workflow would be the same, except that it can be hard to select certain areas in the viewport.




read 307 times
11/27/2011 6:06:59 PM (last edit: 11/27/2011 6:06:59 PM)
show user profile  lezley1986
that would be a great idea....if only i hadnt tweaked the geometry onced posed! although the hands remained untouched? so it could be possible to import just the hand unwraps and add the maps to the rest of my uvw.
read 299 times
11/27/2011 6:52:12 PM (last edit: 11/27/2011 6:52:12 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org