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UVW mapping - Repeatable texture on different size models
show user profile  WGameDeveloper
I've made 4 simple wall models with UVW maps on them made from the projection tab using the Planar map tool (I also used flatten mapping other times) and the texture is never the right size.

Larger models have the texture more stretched and models with a door hole put in them have a small but noticeable change in them with i map them again.

Is there a process you can go through to make sure the texture is the "same size" on all of the models.
It takes hours out of my time if i have to re-size the textures in photoshop bit by bit.

read 273 times
8/31/2014 10:15:02 PM (last edit: 8/31/2014 10:15:02 PM)
show user profile  Dave
It's likely the texture is simply being stretched to fit the model. If you check the Length, Width, Height (height isn't applicable for planar) you'll see some numbers.

Those numbers need to be the same on all your models. And, if you're using a square texture, the Length and Width should also be the same.

There's also tiling right underneath the L,W,H dials, but they're 1 by default which is probably fine.

Oh, just so you know. You can select multiple objects and apply the same UV Mapping Modifier to them. Ideal for tasks like this.

If you want completely modular (interchangeable) assets though, you'll need to go back to the drawing board a little bit and make sure things are set-up in a smart, grid-like way.

"I flew over Egypt once"

read 245 times
9/1/2014 8:35:50 PM (last edit: 9/1/2014 10:28:11 PM)
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