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UV seams in normal maps!?!?*#
I'm having UV seams in my render. thin happens only in mental ray. with Fast SSS. everything else about the normals look OK. but this wired thing comes all the time. please help in fixing this issue.
read 920 times
7/28/2012 10:42:28 AM (last edit: 7/28/2012 10:42:28 AM)
You might have to adjust your uv's so that the edges of the seams run as parallel to each other as possible. Post up a pic with just a checkermap.
read 904 times
7/28/2012 11:32:09 AM (last edit: 7/28/2012 11:32:09 AM)
got it. its not caused by normals, but this ambient occlusion map that i generated from crazy bump. :/ any ideas on how to generate a good ambient occlusion map with a normal mapped model?
read 882 times
7/28/2012 4:14:08 PM (last edit: 7/28/2012 4:14:08 PM)
xnormal does a good AO map. Try it, it's free.
read 881 times
7/28/2012 4:16:30 PM (last edit: 7/28/2012 4:16:30 PM)
thanks mate. will give a try!
read 879 times
7/28/2012 4:20:53 PM (last edit: 7/28/2012 4:20:53 PM)
The RTT (render to texture) functions built into Max are pretty awesome as well.
read 875 times
7/28/2012 5:01:43 PM (last edit: 7/28/2012 5:01:43 PM)
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