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Maxunderground news unavailable

UV seam beginner texturing question
show user profile  TheShrike
Hi guys,

so I'm getting back into character modeling for animation, and have forgotten some of the basics. I am wondering, now that you can projection paint color maps and use normal maps for hi poly detail, is there a reason I cant create UV seams all over a human face model, just to limit distortion? My character has a big nose and it's creating tons of stretching on his nose if I try to do it the way I used to, where his face and head is basically one big UV island... As long as I bake the normals with one smoothing group on the low poly (so the vertex normals are still averaged across seam lines), does it matter if my normal map is running across seams on his face?

read 298 times
11/21/2016 9:51:05 PM (last edit: 11/21/2016 9:51:05 PM)
show user profile  herfst1
I suppose not. But if I were unwrapping that head with a biiiig nose I'd probably just separate the nose out and do the rest properly.
read 280 times
11/22/2016 9:58:12 AM (last edit: 11/22/2016 9:58:12 AM)
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