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UV Problem
show user profile  HG
I have an Object with a complex uv. It is an symmetrical object, but the uv is not symmetrical . Now there is a problem and I want to apply the Symmetry modify to my object. but the problem is that I'm loosing my uv. Is there any chance to preserve it ?
or regain it ?
tnx in advance
read 198 times
4/10/2016 8:56:34 PM (last edit: 4/10/2016 8:56:34 PM)
show user profile  herfst1
Well, you can fix it without deleting half your mesh, assuming the lines are all the same, it's just the vertices are slightly off...

make a clone of your mesh, mirror it. Now select your original mesh, go to graphite modelling ribbon -> freeform, now click the button named "grid" and, from the dropdown, choose "draw on surface," now click pick, and pick the cloned mesh. Now, if you choose a conform brush, you can snap your verts to the surface of the clone.


Having said that, if your model is symmetrical, then a lot of the parts should be using mirrored uv's to save space and up the resolution.
read 193 times
4/10/2016 9:54:56 PM (last edit: 4/10/2016 9:54:56 PM)
show user profile  HG
tnx a lot for your advice .. Tnx :D
read 191 times
4/10/2016 10:16:38 PM (last edit: 4/10/2016 10:16:38 PM)
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