Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

UV Problem
show user profile  HG
I have an Object with a complex uv. It is an symmetrical object, but the uv is not symmetrical . Now there is a problem and I want to apply the Symmetry modify to my object. but the problem is that I'm loosing my uv. Is there any chance to preserve it ?
or regain it ?
tnx in advance
read 322 times
4/10/2016 8:56:34 PM (last edit: 4/10/2016 8:56:34 PM)
show user profile  herfst1
Well, you can fix it without deleting half your mesh, assuming the lines are all the same, it's just the vertices are slightly off...

make a clone of your mesh, mirror it. Now select your original mesh, go to graphite modelling ribbon -> freeform, now click the button named "grid" and, from the dropdown, choose "draw on surface," now click pick, and pick the cloned mesh. Now, if you choose a conform brush, you can snap your verts to the surface of the clone.

Having said that, if your model is symmetrical, then a lot of the parts should be using mirrored uv's to save space and up the resolution.
read 317 times
4/10/2016 9:54:56 PM (last edit: 4/10/2016 9:54:56 PM)
show user profile  HG
tnx a lot for your advice .. Tnx :D
read 315 times
4/10/2016 10:16:38 PM (last edit: 4/10/2016 10:16:38 PM)
#Maxforums IRC
Open chat window