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[UV mapping] How can you tell the "orientation" of UV islands?
show user profile  ShurikenUK
Sorry about all the UV'ing questions I've been asking lol. A while ago I modelled a "made to measure" DVD case after taking a ruler to one of my old PS2 game boxes. I decided doing it this way should allow me to just take pictures of my game covers and convert them into textures without having to do any scaling or editing in photoshop, and luckily it worked. The problem came to me though, when I'd added the photos into photoshop and cut them out into my UV template, then loaded it up into 3DS Max. I noticed that the back cover was actually upside down, but I dont remember rotating that part of the UVmap by 180. I just took it and moved it into a good position, beside the front cover.

Right now I have it in UDK and it looks alright, I even made a normal map so the "finger opening gap" seems to be 3D, and a specular for the shiny plastic coating (which is WAY too shiny). I can hopefully just go into Photoshop and layer the textures ontop of eachother, flipping the culprit by 180, but for future reference, I just wondered if there was any way to know the orientation of a UV island, before you've already done all the texture work, and the problems staring you right in the face lol!

read 432 times
11/8/2011 1:49:29 AM (last edit: 11/8/2011 1:49:29 AM)
show user profile  Garp
Select something in the uv editor and look where it is on the mesh?

read 429 times
11/8/2011 3:54:57 AM (last edit: 11/8/2011 3:55:23 AM)
show user profile  K-tonne
termporarily use a texture that you can tell which way up it is on the model- like a number grid

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read 424 times
11/8/2011 5:53:12 AM (last edit: 11/8/2011 5:53:12 AM)
show user profile  ShurikenUK
read 421 times
11/8/2011 6:02:52 AM (last edit: 11/8/2011 6:02:52 AM)
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