Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Using VRAY Materials?
show user profile  Emphacy
Hey guys...
I'm designing an architectural scene using 3DS MAX 2009
I'm using the VRAY Renderer as i've heard it's more photorealistic which is exactly what I want.

However unlike the Mental Ray renderer it doesn't come with any preset materials, such as wood, wall paint, metals etc, nothing other than creating a basic one from Standardl.

Is anyone aware of any way to make materials in 3DS MAX compatible with VRAY.
or alternatively is there VRAY compatible materials available to download?
read 458 times
6/30/2010 5:00:43 PM (last edit: 6/30/2010 5:00:43 PM)
show user profile  zeefusion
http://www.vray-materials.de/
Its free to sign up!
read 450 times
6/30/2010 5:03:46 PM (last edit: 6/30/2010 5:03:46 PM)
show user profile  Jock
Its very easy to make them yourself from the standard material, thats all i do.Just apply any maps you need and alter reflection and refraction settings as neccesary.
read 440 times
6/30/2010 5:32:18 PM (last edit: 6/30/2010 5:32:18 PM)
show user profile  Bolteon
it's more photorealistic which is exactly what I want

and

it doesn't come with any preset materials, such as wood, wall paint, metals etc


...do not fit together.

-Marko Mandaric



read 430 times
6/30/2010 7:04:31 PM (last edit: 6/30/2010 7:04:31 PM)
show user profile  inxa
It's way to simple to make a wood material or paint or metal. If you are pretty new to Vray, search, read and learn.


3D ArchVis
Photography blog
Foodlyrics
Facebook Photography page
Twitter


read 408 times
7/1/2010 5:06:46 AM (last edit: 7/1/2010 5:06:46 AM)
show user profile  Error404
you're not going to magically get more realistic looking renders, it's still going to take work, mental ray is just as capable as VRay is, in the right hands either of them can produce very realistic renders.

Don't want to burst your bubble, just want to make sure that you aren't expecting to much out of switching render engines. :-)

www.DanielBuck.net - www.DNSFail.com

read 399 times
7/1/2010 8:53:34 AM (last edit: 7/1/2010 8:53:41 AM)
show user profile  Emphacy
Thanks Zeefusion for the link, loads of materuals, some of which I couldn't actually make myself, from standard so downloaded them and they're great.

Also thanks for the tip Error404 i'll mess around with each of the two renderers and see which one gives me more photorealism overall.

Cheers, :)
read 375 times
7/2/2010 12:11:56 AM (last edit: 7/2/2010 12:11:56 AM)
show user profile  Dub.
Renderers in themselves don't really give you more or less photorealism. You just need to choose one that offers you the features you need to create the photorealistic results you are after.
Some are more efficient than others at certain tasks.

Any renderer that offers GI, could create a "photorealistic" scene. Some have better prepackaged shaders than others, and others (like maxwell etc.) force you into using correct settings that are optional in other renderers.

As error said, don't expect a renderer to be a magic bullet.


read 362 times
7/2/2010 2:10:20 AM (last edit: 7/2/2010 2:10:20 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org