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Using VRAY Materials?
show user profile  Emphacy
Hey guys...
I'm designing an architectural scene using 3DS MAX 2009
I'm using the VRAY Renderer as i've heard it's more photorealistic which is exactly what I want.

However unlike the Mental Ray renderer it doesn't come with any preset materials, such as wood, wall paint, metals etc, nothing other than creating a basic one from Standardl.

Is anyone aware of any way to make materials in 3DS MAX compatible with VRAY.
or alternatively is there VRAY compatible materials available to download?
read 458 times
6/30/2010 5:00:43 PM (last edit: 6/30/2010 5:00:43 PM)
show user profile  zeefusion
Its free to sign up!
read 450 times
6/30/2010 5:03:46 PM (last edit: 6/30/2010 5:03:46 PM)
show user profile  Jock
Its very easy to make them yourself from the standard material, thats all i do.Just apply any maps you need and alter reflection and refraction settings as neccesary.
read 440 times
6/30/2010 5:32:18 PM (last edit: 6/30/2010 5:32:18 PM)
show user profile  Bolteon
it's more photorealistic which is exactly what I want


it doesn't come with any preset materials, such as wood, wall paint, metals etc not fit together.

-Marko Mandaric

read 430 times
6/30/2010 7:04:31 PM (last edit: 6/30/2010 7:04:31 PM)
show user profile  inxa
It's way to simple to make a wood material or paint or metal. If you are pretty new to Vray, search, read and learn.

3D ArchVis
Photography blog
Facebook Photography page

read 408 times
7/1/2010 5:06:46 AM (last edit: 7/1/2010 5:06:46 AM)
show user profile  Error404
you're not going to magically get more realistic looking renders, it's still going to take work, mental ray is just as capable as VRay is, in the right hands either of them can produce very realistic renders.

Don't want to burst your bubble, just want to make sure that you aren't expecting to much out of switching render engines. :-) -

read 399 times
7/1/2010 8:53:34 AM (last edit: 7/1/2010 8:53:41 AM)
show user profile  Emphacy
Thanks Zeefusion for the link, loads of materuals, some of which I couldn't actually make myself, from standard so downloaded them and they're great.

Also thanks for the tip Error404 i'll mess around with each of the two renderers and see which one gives me more photorealism overall.

Cheers, :)
read 375 times
7/2/2010 12:11:56 AM (last edit: 7/2/2010 12:11:56 AM)
show user profile  Dub.
Renderers in themselves don't really give you more or less photorealism. You just need to choose one that offers you the features you need to create the photorealistic results you are after.
Some are more efficient than others at certain tasks.

Any renderer that offers GI, could create a "photorealistic" scene. Some have better prepackaged shaders than others, and others (like maxwell etc.) force you into using correct settings that are optional in other renderers.

As error said, don't expect a renderer to be a magic bullet.

read 362 times
7/2/2010 2:10:20 AM (last edit: 7/2/2010 2:10:20 AM)
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