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Unwrapping and Turbosmooth
show user profile  Weetabix
I've made a shape and I want to unwrap it so I can texture it. I really haven't got a clue what I'm doing.

I've poly modeled a shape. It's got a Turbosmooth modifier on it. Should I unwrap before or after the Turbosmoothing?

More basic/stupid questions to follow.

read 1003 times
9/10/2012 11:46:53 AM (last edit: 9/10/2012 11:46:53 AM)
show user profile  advance-software
before then you can adjust the ts parameters later if you want without having to rework ?
read 999 times
9/10/2012 11:51:20 AM (last edit: 9/10/2012 11:53:38 AM)
show user profile  Weetabix
Well, when I add the turbosmooth, all the extra faces mess up the mapping, and unwrapping the turbosmoothed version seems to be much more of a daunting task.

I will find some tutorials.
read 988 times
9/10/2012 11:56:14 AM (last edit: 9/10/2012 11:56:14 AM)
show user profile  advance-software
ok if it's warping how about basic unwrap first, followed by fixup where required over the ts.

worst case there's just the fine tuning that needs reworking if you need to change it later.
read 982 times
9/10/2012 12:02:19 PM (last edit: 9/10/2012 12:02:19 PM)
show user profile  soontekk
always before smoothing out a model like AS said.
if you modeled it correctly it should be mapped and smoothed good.
never unwrap a model can changes the amount of verts/polys = armagheddon

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 971 times
9/10/2012 12:34:11 PM (last edit: 9/10/2012 12:34:11 PM)
show user profile  horizon
Just like you need to know how to properly model with consideration to turbosmooth, there is also a proper way to model so the texture doesn't warp.

Do find some tutorials, come back with specifics (with images)


read 970 times
9/10/2012 12:34:20 PM (last edit: 9/10/2012 12:34:20 PM)
show user profile  npcph
Here is a video that was posted last week about unwrapping. was a very useful video.




Here is the thread talking about it http://www.maxforums.org/threads/basic_questions_mapping_materials/0001.aspx

read 952 times
9/10/2012 4:29:55 PM (last edit: 9/10/2012 4:30:24 PM)
show user profile  Weetabix
Thanks for the replies guys, and npcph for posting the link. Unwrapping is something I've shied away from for years. I really need to up my game.

I will do some tutorials and come back when I can ask more intelligent questions :)

Thanks!
read 944 times
9/10/2012 4:39:15 PM (last edit: 9/10/2012 4:39:15 PM)
show user profile  Jock
On CGTuts, they tend to have a workflow where they turbosmooth, then unwrap.
read 936 times
9/10/2012 4:57:46 PM (last edit: 9/10/2012 4:57:46 PM)
show user profile  herfst1
Interesting. I don't see the benefit of turbosmoothing first, though, it just makes your life a lot harder. Maybe you get more precise results?
read 932 times
9/10/2012 5:04:39 PM (last edit: 9/10/2012 5:05:10 PM)
show user profile  Jock
From the tutorials I've done of theirs, they seem to turbosmooth , then optimise quite a bit, then unwrap. I dont know enough about it mind you to know the benefits but they helped me quite a bit to understand unwrapping albeit it sounds like i may have learnt the wrong method :S
read 922 times
9/10/2012 5:20:38 PM (last edit: 9/10/2012 5:20:38 PM)
show user profile  digital3ds
unwrap your geo at low poly first; If you get stretching after the smooth operation, just apply another unwrap mod above and relax the verts


- Mike Sawicki




read 920 times
9/10/2012 5:25:48 PM (last edit: 9/10/2012 5:26:18 PM)
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