Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Unwrap UVW pixelated
show user profile  adamscott421
I'm applying textures onto a basic room I've created, it's basically a 200x200x100 (wxdxh) box, with the normals facing inwards. When I apply an uwrap uvw modifier with a 1000x1000 pixel jpg and choose flatten mapping all the faces fit neatly on the image but the image is very pixelated when I render. How can I fix this?
read 541 times
2/27/2009 9:53:50 AM (last edit: 2/27/2009 9:53:50 AM)
show user profile  mrgrotey
automatic unwrapping tools like flatten mapping are incredibly in efficient and can waste 70-80% of the texture space due to bad placing, im guessing (without images) that this is your problem. I think the options are, learn the unwrapping process (best option) or increase the texture size to compensate (not as good option)

heres a simple tut you get you on the road

http://www.republicofcode.com/tutorials/3ds/texture_stealth/





read 535 times
2/27/2009 9:59:43 AM (last edit: 2/27/2009 10:04:10 AM)
show user profile  adamscott421
Thanks, that tutorial helped but it requires me to make multiple jpgs, one for UV, VW and UW I need a way so that I can put everything in one bitmap.
read 497 times
2/28/2009 11:00:51 AM (last edit: 2/28/2009 11:00:51 AM)
show user profile  K-tonne
add an edit poly moidifier to the stack, add another unwrap uvw to the stack, this will give you all the uv's on one page so to speak so you can uniformly scale them all at the same time to fit in one texture space

Website and Portfolio

read 485 times
2/28/2009 12:12:26 PM (last edit: 2/28/2009 12:12:26 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org