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Unwrap uvw 2 images on the same model.
show user profile  kordaling
Hello everyone,
I'm looking for an answer since too long.
I creating a "riot shield" for the game : Half-life 2.
I need to create 2 material, one for the metal and one for the glass.
( So i can code the glass transparency )

How can i put these two different images into 1 model ?
With unwrap uvw i only can have one, please help me.

Thank you very much.
read 750 times
6/17/2011 1:41:56 PM (last edit: 6/17/2011 1:41:56 PM)
show user profile  mrgrotey
There are a few ways:

1. just put all objects on the same texture sheet
2. look up 'mapping channels' they are what you need for two separate, overlapping texture sheets then use a multisub material
3. Separate the objects completely

Grotey

read 737 times
6/17/2011 2:55:53 PM (last edit: 6/17/2011 3:04:00 PM)
show user profile  Garp
I would have said 'material ID'.




read 732 times
6/17/2011 3:03:46 PM (last edit: 6/17/2011 3:03:46 PM)
show user profile  mrgrotey
oh yeah ...that too :p

Grotey

read 730 times
6/17/2011 3:05:38 PM (last edit: 6/17/2011 3:06:22 PM)
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