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Unwrap UVW-a tyre
show user profile  cdc02254
I have just managed to take some good photos of an F1 wheel/slick tyre. I want to use these for my tyre in max.

I have tried to unwrap my tyre but it splits it up into pieces.

Basically I want to unwrap the tyre into 1 piece. I seem to remember doing this before maybe with pelt mapping.

I acnt seem to find any tutorials for this can anyone give some advice.
read 820 times
1/21/2009 4:46:08 AM (last edit: 1/21/2009 4:46:08 AM)
show user profile  mrgrotey
Pelt in one piece? just add an unwrap mod, make one pelt seam across the width of the tyre, select the faces you want to include for the tyre and hit pelt.

Or are you looking for general pelt mapping tuts as you haven't done it before? if so click the link...

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5903856


but I think you'll have better luck with things like writing on the side walls if you do the side walls separately to the tread




read 813 times
1/21/2009 4:50:02 AM (last edit: 1/21/2009 4:51:58 AM)
show user profile  cdc02254
Thanks dude,

I did do it in a course but havnt used it since so the only thing I can remember is pelt was used as some point.
read 806 times
1/21/2009 4:54:46 AM (last edit: 1/21/2009 4:54:46 AM)
show user profile  Stephen R.
dude I had no idea I could do that in max, thats awesome grotey, thanks for the link.





read 783 times
1/21/2009 7:22:02 AM (last edit: 1/21/2009 7:22:02 AM)
show user profile  Dave
I strongly advise against using pelt for a tyre.

As it's pretty much a tube shape... cylindrical mapping should sort you out for the most part, perhaps planar the sides and stitch together in the unwrap window.

"I flew over Egypt once"

read 780 times
1/21/2009 7:34:43 AM (last edit: 1/21/2009 7:34:43 AM)
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