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Uniformity vs. focus
show user profile  Hagroth

I'm using the Unwrap UVW modifier and I'm wondering if it's important that I make sure all parts have the same density (that they're normalized) or if it might be a good idea to keep certain parts that will have more details in them at a higher density (and thus make them larger on the map in relation to the other parts). What's the typical procedure? Or maybe it's up to me to make the call?

This is my first time doing this mind you.

Thanks in advance!
read 316 times
8/28/2012 1:59:29 PM (last edit: 8/28/2012 1:59:29 PM)
show user profile  herfst1
Sure, make whatever you think will be the focal point take up more of the uv space. If it's a character, then make the head and eyes (and possibly the hands) larger.

As far as density of the mesh, try and keep it as uniform as possible. Again, for a character, you can up the density on all the parts that will deform more (elbows, knees, eyes, mouth, fingers etc).
read 315 times
8/28/2012 2:05:41 PM (last edit: 8/28/2012 2:05:41 PM)
show user profile  LionDebt
It's up to you to make the call.

I usually unwrap my entire model with "Normalize Map" unchecked, then I select everything and shrink it all down so that it fits into the UV space. Then, I go through each element and enlarge certain parts and perhaps shrink some parts further just so that I can use as much UV space as possible. But, be careful so that you don't totally enlarge one area and leave another too small as the quality differential will really show through on a final model. As a rule of thumb I try not to make one element more than 15 to 20% larger than it 'should' be. And typically, think of what parts of your model will draw the eye of the audience/camera (in engine). For example, a 3rd person perspective sword that is wielded by the character, the handle and hilt might not need so much attention whereas the blade will be seen constantly. And generally I always make the UV for a characters face (and eyes) as large as I can, since it is guaranteed to naturally draw the viewers eye.
read 314 times
8/28/2012 2:06:19 PM (last edit: 8/28/2012 2:07:25 PM)
show user profile  Hagroth
Thanks! Just the answers I needed! :)
read 289 times
9/1/2012 6:52:37 PM (last edit: 9/1/2012 6:52:37 PM)
show user profile  LionDebt
No worries! If you need more specific help you can create a thread for your work in progress and it'll allow us to crit / advise / and offer improvements and solutions :)
read 274 times
9/1/2012 9:16:00 PM (last edit: 9/1/2012 9:16:00 PM)
show user profile  herfst1
No, don't do it!! You'll never finish. Just when you're happy with it someone will come along and say, "Make a crowd," or "Make some cars," and your weekend will be ruined trying to model a 1920's Henry Ford Rocket.
read 271 times
9/1/2012 10:01:12 PM (last edit: 9/1/2012 10:01:12 PM)
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