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Unhide/Show bones of selected object(s)
show user profile  carrrottt09
There may be a function in Max I am unaware of, or there may be a quick way to set one up. Here's my situation:

I have about 200 objects in my scene. Each has 3+ bones. I can't really work with all of these bones on at the same time, and going back and forth selecting and hiding, etc is a pain in the butt. So I want to be able to unhide all bones associated with a selected object.

Figured I would see if anyone had any thoughts or recommendations on this.

Thanks.
read 225 times
2/10/2012 4:57:07 PM (last edit: 2/10/2012 4:57:07 PM)
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