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Unfreezing bone transforms.
show user profile  herfst1
Hey, a quick rig question: I "freeze transformed" and "set rotation to zeroed" all my bones and now it turns out the export script doesn't recognise those animation elements (or whatever). So I'm removing them one by one via the motion tab.

My question: is there a way to select all bones and delete these elements.

And, yes. I will have finished the task by the time I get an answer, but it's just good to know, I suppose.

Cheers.
read 158 times
4/29/2016 11:48:43 AM (last edit: 4/29/2016 11:48:43 AM)
show user profile  herfst1
Oh yeah, don't worry, it fucks everything when I delete them. New rig, i will make.
read 156 times
4/29/2016 11:59:45 AM (last edit: 4/29/2016 11:59:45 AM)
show user profile  FX
You need to make a new rig.
read 155 times
4/29/2016 12:18:02 PM (last edit: 4/29/2016 12:18:02 PM)
show user profile  herfst1
Wrong, smart ass, I already made a new rig.
read 145 times
4/29/2016 3:38:12 PM (last edit: 4/29/2016 3:38:12 PM)
show user profile  FX
Your welcome. :)


read 143 times
4/29/2016 3:51:37 PM (last edit: 4/29/2016 3:51:37 PM)
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