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Undoable Material Bug
* edit - I guess it should say Un-Undoable..
I imported a model I had kept from a basic modeling class I took a couple years ago. I started to work with it and suddenly the model's material did this weird shading effect.
I can't undo I was wondering if I could fix this. Thank you.
read 421 times
8/23/2012 7:59:55 PM (last edit: 8/23/2012 8:00:38 PM)
might just be your normals.. select polys (under selection ((4)) then select a poly that looks ok, pay attention to the red hue, now select a messed up poly: if the color is the same, then n/m, if they r diff, select the bad poly and click "flip" (under edit polygons)
You can also check this by adding an "edit normals" mod
if these don't work you might try selecting all the polys at once, going down to "Polygon: smoothing groups" and making sure they're all disabled
Or adding a uvw mod or unwrap uvw mod
or maybe assigning a simple material to it (if it came in from another program)
Hope this helps
- Mike Sawicki
read 409 times
8/23/2012 8:08:07 PM (last edit: 8/23/2012 8:11:38 PM)
also try adding a vertex weld modifier set to 0
read 383 times
8/23/2012 9:50:00 PM (last edit: 8/23/2012 9:50:00 PM)
Worst case scenario turn it to an edit mesh and explode it, then re-weld everything.
I think it was Socrates who said... "I drank what?"
read 368 times
8/24/2012 12:21:05 AM (last edit: 8/24/2012 12:21:05 AM)
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