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show user profile  BishBashRoss
Is it possible to un-bend or straighten out a cylindrical object? I would have thought it might be possible with the bend modifier but there seems to be no way to start the modifier with the gizmo bent. Any ideas?

read 353 times
1/11/2012 2:42:52 PM (last edit: 1/11/2012 2:42:52 PM)
show user profile  K-tonne
ffd modifier might work out- almost the same as doing it by hand though

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read 343 times
1/11/2012 3:04:53 PM (last edit: 1/11/2012 3:04:53 PM)
show user profile  Dave
Use TexTools's feature to convert unwrap to mesh? So you unwrap your cylinder with relax-face option... then just make it the mesh?

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read 334 times
1/11/2012 3:40:05 PM (last edit: 1/11/2012 3:40:05 PM)
show user profile  BishBashRoss
Thanks for the help chaps. both would be options to try I think but I've have managed to find a way to avoid this. Thanks anyway, help was still appreciated none the less!

read 319 times
1/11/2012 5:33:44 PM (last edit: 1/11/2012 5:33:44 PM)
show user profile  mrgrotey
make another cylinder the same with the same bend angle, skin the first cylinder to it and remove the bend angle.


read 301 times
1/11/2012 7:31:52 PM (last edit: 1/11/2012 7:31:52 PM)
show user profile  JonathanH
Skin can work that way? I'd've thought you'd have to use Skin Wrap to do it.

read 283 times
1/12/2012 2:43:38 AM (last edit: 1/12/2012 2:43:38 AM)
show user profile  BishBashRoss
Out of my depth a little with skinning but sounds like an interesting solution. Something to look into in the future. thanks. :)

read 262 times
1/12/2012 5:49:34 PM (last edit: 1/12/2012 5:49:34 PM)
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