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Is it possible to un-bend or straighten out a cylindrical object? I would have thought it might be possible with the bend modifier but there seems to be no way to start the modifier with the gizmo bent. Any ideas?
read 353 times
1/11/2012 2:42:52 PM (last edit: 1/11/2012 2:42:52 PM)
ffd modifier might work out- almost the same as doing it by hand though
read 343 times
1/11/2012 3:04:53 PM (last edit: 1/11/2012 3:04:53 PM)
Use TexTools's feature to convert unwrap to mesh? So you unwrap your cylinder with relax-face option... then just make it the mesh?
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read 334 times
1/11/2012 3:40:05 PM (last edit: 1/11/2012 3:40:05 PM)
Thanks for the help chaps. both would be options to try I think but I've have managed to find a way to avoid this. Thanks anyway, help was still appreciated none the less!
read 319 times
1/11/2012 5:33:44 PM (last edit: 1/11/2012 5:33:44 PM)
make another cylinder the same with the same bend angle, skin the first cylinder to it and remove the bend angle.
read 301 times
1/11/2012 7:31:52 PM (last edit: 1/11/2012 7:31:52 PM)
Skin can work that way? I'd've thought you'd have to use Skin Wrap to do it.
read 283 times
1/12/2012 2:43:38 AM (last edit: 1/12/2012 2:43:38 AM)
Out of my depth a little with skinning but sounds like an interesting solution. Something to look into in the future. thanks. :)
read 262 times
1/12/2012 5:49:34 PM (last edit: 1/12/2012 5:49:34 PM)
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