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Ugly Shadows
show user profile  Nolan

I switched computers for faster rendering. I am using the mental ray renderer with some arch & design materials. Also this computer is 3ds max 2012 and the old one was 2011. Now the shadows look really "specky" did I mess something up in the settings when switching?

read 863 times
6/23/2011 7:38:27 PM (last edit: 6/23/2011 7:38:27 PM)
show user profile  Nik Clark
Are you sure it's the shadow, and not the samples on the glossy reflection in the material being too low?

read 851 times
6/23/2011 7:41:32 PM (last edit: 6/23/2011 7:41:32 PM)
show user profile  mrgrotey
I dont see any shadows. Do you mean the reflections? from the look of the jaggy silhouette, you need to turn up the anti aliasing.


read 847 times
6/23/2011 7:42:03 PM (last edit: 6/23/2011 7:42:44 PM)
show user profile  mike_renouf
Might be down to the glossiness samples number?
Edit: touché Nick

read 844 times
6/23/2011 7:42:45 PM (last edit: 6/23/2011 7:43:41 PM)
show user profile  Mr_Stabby
thats just crappy reflection, up the sample count (generally the lower the glossiness the more samples you need)

read 832 times
6/23/2011 7:54:07 PM (last edit: 6/23/2011 7:54:28 PM)
show user profile  Nik Clark
And I'd advise tuning materials individually rather than using the global controls (which is better suited to producing fast previews)

read 828 times
6/23/2011 7:57:23 PM (last edit: 6/23/2011 7:57:23 PM)
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