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Ugly renders
show user profile  Chilly
I'm still quite the newbie at 3ds max but I've tried to put raytrace materials on my objects, and when i render them they look like this:
http://tinypic.com/view.php?pic=2mqviau&s=7
http://tinypic.com/view.php?pic=2upqt92&s=7
http://tinypic.com/view.php?pic=24mz18w&s=7

So... is it my computer or 3ds max?

Thanks in advance




read 734 times
6/25/2011 12:43:03 PM (last edit: 6/25/2011 12:43:03 PM)
show user profile  jareu
its neither. Its your skill as an artist.
If an artist painted a bad picture would you blame the canvas or the brush?



He who says it cannot be done is interrupting the man doing it.

read 721 times
6/25/2011 12:48:23 PM (last edit: 6/25/2011 12:48:23 PM)
show user profile  Chilly
I don't mean the models, i'm talking about the material on it.
read 715 times
6/25/2011 1:00:49 PM (last edit: 6/25/2011 1:00:49 PM)
show user profile  jareu
I know.



He who says it cannot be done is interrupting the man doing it.

read 713 times
6/25/2011 1:02:32 PM (last edit: 6/25/2011 1:02:32 PM)
show user profile  Chilly
So only feedback but no help? You don't have any tips for me or something?
read 706 times
6/25/2011 1:11:26 PM (last edit: 6/25/2011 1:11:26 PM)
show user profile  jareu
sorry man, you should have asked that to begin with ;)
firstly, If you could post just a normal render with a normal standard material applied to everything. and then post a wireframe as well, that would be a good start, we'll take it from there :)



He who says it cannot be done is interrupting the man doing it.

read 703 times
6/25/2011 1:13:04 PM (last edit: 6/25/2011 1:13:04 PM)
show user profile  Chilly
Standard
http://tinypic.com/view.php?pic=2z409j4&s=7


Wireframe
http://tinypic.com/view.php?pic=15zqlj6&s=7

read 697 times
6/25/2011 1:19:39 PM (last edit: 6/25/2011 1:19:39 PM)
show user profile  jareu
ok that looks fine. So what renderer are you using? could you post a screenshot of your material settings? I'd say the problem is definately with your materials. maybe try resetting max, starting a fresh scene, merging in the models from that file and seeing if the problem goes away.

its either render settings or your material, but there are so many things wrong its hard to say for sure.



He who says it cannot be done is interrupting the man doing it.

read 690 times
6/25/2011 1:25:42 PM (last edit: 6/25/2011 1:25:42 PM)
show user profile  Chilly
Material settings
http://tinypic.com/view.php?pic=au6te9&s=7

I'll probably try resetting max then.
read 684 times
6/25/2011 1:39:19 PM (last edit: 6/25/2011 1:39:19 PM)
show user profile  jareu
ok. well if you deleted the refraction raytrace, that would make it look alot better



He who says it cannot be done is interrupting the man doing it.

read 678 times
6/25/2011 1:43:59 PM (last edit: 6/25/2011 1:43:59 PM)
show user profile  Chilly
Without refraction
http://tinypic.com/view.php?pic=wtvb7o&s=7

I also tried resetting but that didn't work.
read 663 times
6/25/2011 2:48:52 PM (last edit: 6/25/2011 2:48:52 PM)
show user profile  jareu
IMO just stick to mental ray materials. but you really need to do some tutorials and learn how raytracing works, lighting, environments, materials, etc.



He who says it cannot be done is interrupting the man doing it.

read 657 times
6/25/2011 3:01:06 PM (last edit: 6/25/2011 3:01:06 PM)
show user profile  Kajico
What are you using for lighting? what are you trying to reflect with your raytrace? I agree with jareu, you should look at some basic lighting and material tutorials. There is definitely something wrong with your over all enviornment. Don't reset max, throw on a standard gray material onto your model export it out and import it into a clean new scene.


(\/) (°,,,°) (\/) Woop woop woop!




read 651 times
6/25/2011 3:33:16 PM (last edit: 6/25/2011 3:33:16 PM)
show user profile  chillywilson
can we see a simple light test. Make a photometric spot turned to spot light. Turn on mr photographic exposure control in the environment section. Hit render preview in and pull up and down the EV so it's not blowing out. Set final gather to daft and hit render.

EDIT:
Chillywilson has no affiliation with this CHILLY
read 633 times
6/25/2011 5:53:14 PM (last edit: 6/25/2011 5:54:55 PM)
show user profile  Bolteon
lol @ thread start. is it my computer or max he says. hilarity.



what the hell is it with people lately thinking that if they throw on a few materials and use "raytracing" that a great image should come out?


chilly... my recommendation:

set a goal for yourself, then find a book or some tutorials on how to achieve that goal.


---


and as a general reminder, a model and it's materials aren't worth shit if they're not in a great environment to help them shine.

so again, set a goal (a low one i'd say) and then work towards it. once you achieve it, move on.

-Marko Mandaric



read 596 times
6/25/2011 10:40:58 PM (last edit: 6/25/2011 10:42:29 PM)
 
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