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U DEFLECTOR
show user profile  rendermen
Good morning. I just joined this forum. I have been using max 2012 for almost a year and still run into a ton of questions. First of all I currently have particles recognizing just the top of a sphere and when Ii switch from a sphere to using the flat end of a cylinder as a deflector I can not seem to get collision effect at all. I could attach my file/ screen shots if I knew how to in this fourm. Thanks in advance for you help!

read 322 times
12/21/2011 2:39:22 PM (last edit: 12/21/2011 2:39:22 PM)
show user profile  K-tonne
http://www.maxforums.org/grotey/faq.html#1

Website and Portfolio

read 301 times
12/21/2011 8:24:35 PM (last edit: 12/21/2011 8:24:35 PM)
show user profile  rendermen
Thanks! I will give some examples of my issues later when I can.
read 295 times
12/21/2011 8:55:48 PM (last edit: 12/21/2011 8:55:48 PM)
show user profile  rendermen
Here is short video of a section of our equipment. What I am trying to show here is material flowing over the flat disk. At this point it has a vortex and gravity assigned to a PF SOURCE partial arangment. Everything seems to be working ok until it is supposed to fall off the disk and drop straight down. As you can see it falls outside of my assembly. At this point I would like to know what I should be using without purchasing a add-on like say" Realflow". This model is imported into Max from Inventor as a sat file. Should I make one object in max that is shelled and assign it to a UOmniflect deflector? I am just trying to get pointed in the right direction here.
Thank you!



read 284 times
12/21/2011 9:27:10 PM (last edit: 12/21/2011 9:27:10 PM)
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