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Tyndall Effect in 3DS Max
show user profile  TheModeler

I would like to create Tyndall Effect in 3DS Max version 8.

I am not sure whether it is called Tyndall effect in 3DSMax, but this is what Tyndall Effect means:
tyndall effect is phenomenon in which path of beam of light becomes visible when passed due to scattering of light by colloidal particles

Here is another link with detail explanation:

I would like recreate it in 3DS Max using either V-Ray or Mental Ray, if required.

I tried to search the net using Google, but could not locate anything.

Please help...:(

Thank you.
read 1231 times
4/30/2008 1:01:11 AM (last edit: 4/30/2008 1:07:44 AM)
show user profile  Setherial
volume lights?
read 1229 times
4/30/2008 1:05:59 AM (last edit: 4/30/2008 1:05:59 AM)
show user profile  TheModeler
Right, thanks very much, yes it is "Volume Lights"..

Now could you please guide me to a good tutorial on it? Basically I am having doubts about how to mix noise with volume light for realistic effect (hope my terminology is correct)!
read 1221 times
4/30/2008 1:29:41 AM (last edit: 4/30/2008 1:29:41 AM)
show user profile  dreamlax
I'm assuming you'd be adding the noise to make it look like there's actually particles in the air yeah? Why not actually put particles in the air with a particle system? Look in the max tutorials, they cover that stuff nicely.

read 1209 times
4/30/2008 2:20:18 AM (last edit: 4/30/2008 2:20:18 AM)
show user profile  ScotlandDave
AFAIK there`s a noise parameter within the volume light settings. Shouldn`t be too difficult to google for some half decent tutorials on it..

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read 1191 times
4/30/2008 3:01:26 AM (last edit: 4/30/2008 3:01:26 AM)
show user profile  TheModeler
Thanks both of you guys...

For now I have added the Noise Effect within the Volume Lighting, but I shall surely try the "adding particle" route too...

This is really a great forum and you guys are also really helpful.
read 1169 times
4/30/2008 4:55:32 AM (last edit: 4/30/2008 4:55:32 AM)
show user profile  Sajith83
another way to go about it is to put a plane / mesh in front of ur light and cut out little holes in it, turn on shadow maps for the light + volume effect, voila... should be ok
read 1138 times
4/30/2008 9:09:24 AM (last edit: 4/30/2008 9:09:24 AM)
show user profile  Jedi Ke
another way of doing what Sajith83 said is to use a black and white bmp and put it in the projection slot...but that only creates a gobo effect, not varying degrees of particulate matter in the air.

You might consider using an ies light to get a better cone and then either noise or a particle system... really depends on if faking it is good enough or if it's supposed to be a simulation.


read 1128 times
4/30/2008 9:43:23 AM (last edit: 4/30/2008 9:43:23 AM)
show user profile  TheModeler
You guys are great.....This forum rocks :)

Thank you very much for your suggestions. I shall obviously try this and let you guys know about the result....

read 1080 times
5/1/2008 4:59:13 AM (last edit: 5/1/2008 4:59:13 AM)
show user profile  TheModeler
Thanks guys...I have successfully created the effect with your wonderful guidance... :)
read 1023 times
5/7/2008 9:59:14 AM (last edit: 5/9/2008 12:30:39 PM)
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