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Maxunderground news unavailable

Two new wip's - atmospheric lighting attempts
show user profile  Bobbyboy
I know I know, starting new work isn't the best idea when i haven't finished the old stuff, but i'm still working on it all. I got a lot of stuff going at once and i keep going back and finding old unfinished projects as i try and clean up my system, and have been working to finish some of these off.

This is one image i posted on here a year or two back

I started it as a light experiment in vray, but decided i liked the atmosphere.
I opened it up the other day, and since i am much more comfortable with mental ray these days, i converted over trying to retain the original atmosphere, it's not perfect, the lights just don't seem to act the same way, but I'm quite happy with this result.

It is not final, I still have to add some more subtle details

This second image I started about 3 weeks ago and have been plodding along with it at a very steady pace, up until the other day, I just couldn't get the render to look like anything i liked, but after a bit of a photoshop play around i decided upon this non photorealisitc stylized look

and the reference

I've postponed all work on this one until i get a chance to install xp 64 with max 64 bit, as i simply can't render out the new versions with my current system, no matter how much i optimize, the displacement and the organic details I've added crash max with an out of memory error :S

any suggestions would be greatly appreciated :)
cheers guys

read 837 times
3/9/2009 9:47:16 PM (last edit: 3/9/2009 9:59:17 PM)
show user profile  ralp99
looks amazing. and damn i need to start spending some time with mental ray. do you have any good tuts you can point a fella at?


read 769 times
3/10/2009 4:36:02 PM (last edit: 3/10/2009 4:36:02 PM)
show user profile  Bobbyboy
hey ralp, it used to be very hard as there was almost no documentation available for mentalray, but it is starting to get more and more common, the only problem now is that a lot of what you will find will be for maya or xsi, but might still be useful

the help files have also been updated to give a good basic knowledge of the r/s and also has info on all the shaders

apart from that, have a look through

lots and lots of stuff

their tutorial section has a few good tuts on mentalray

there is some very very useful stuff in zaps blog but you need to look hard to find the pages (i hate blogs), maybe googling for stuff on his site would be easier

hope some of them help you :)

read 745 times
3/10/2009 6:38:32 PM (last edit: 3/10/2009 6:44:04 PM)
show user profile  Mashedpot8er
Hiya BB. Good to see you maxing still. I read about your render problem. Have you tried using backburner and rendering to strips ? Its a bit of a bitch to set up, but once it's up and running its happy days. Has saved my ass a few times.

Cad Monkey

read 740 times
3/10/2009 6:43:16 PM (last edit: 3/10/2009 6:43:16 PM)
show user profile  ralp99
looks good bobby, thanks for the leads - i am excited to get into this stuff!!


read 720 times
3/10/2009 8:27:17 PM (last edit: 3/10/2009 8:27:17 PM)
show user profile  Bobbyboy
here is an update, still need to play around to get the ice looking better
then to add some hanging from the pipes

maybe some shit on the ground too and possibly a sign of some sort....

changes made are the ice, and some dof (maybe need to make it more subtle) and some more playing around with the grading

Please c&c
cheers guys

read 714 times
3/10/2009 9:16:41 PM (last edit: 3/10/2009 9:16:56 PM)
show user profile  inxa
I really like it, really. The alley 3d looks very impressive :-)

3D ArchVis
Photography blog
Facebook Photography page

read 699 times
3/11/2009 12:35:32 AM (last edit: 3/11/2009 12:35:32 AM)
show user profile  Nik Clark
Very nice stuff sir. I love the alley.

read 689 times
3/11/2009 1:56:56 AM (last edit: 3/11/2009 1:56:56 AM)
show user profile  Bobbyboy
here is a small update on the hallway pic

any C&C would be great
cheers guys

read 638 times
3/14/2009 11:28:43 PM (last edit: 3/14/2009 11:29:12 PM)
show user profile  roseman5285
looks great, one question though. where did you get the stone texture on the second image?
read 626 times
3/15/2009 12:47:11 AM (last edit: 3/15/2009 12:47:11 AM)
show user profile  Bobbyboy
roseman the texture came from

great resource

Final version of this one i think (actually, no, maybe a bit rough around the edges, still needs some post)

And some passes and a wire

a wire

volume pass


z depth

what do you guys reckon?

read 564 times
3/16/2009 9:28:21 PM (last edit: 3/17/2009 6:55:11 AM)
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