Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Turning imported 2D objects into 3D
show user profile  maxedison
I have imported a 2D Adobe Illustrator vector image into 3DS Max because I want to turn it into a 3D object. How do I change the dimensions of the 2D object? I don't even see the option to edit its dimensions under parameters.

In case it isn't obvious, I'm a total newbie to this program. So please don't assume any 3DS Max-specific knowledge when responding. And FWIW, I have tried looking in the help and searching Google for an answer, but it's tough to come up with specific enough search terms for this issue.

Thanks in advance!
read 603 times
4/17/2008 9:43:41 PM (last edit: 4/17/2008 9:43:41 PM)
show user profile  mak
You cant change the size in max, its something they are trying to fix for the 2010 version
read 594 times
4/17/2008 9:50:14 PM (last edit: 4/17/2008 9:50:14 PM)
show user profile  maxedison
Thanks for the quick response mak. My alternative now is that I learn how to delete parts of an object (probably by using cross sections?) and apply perspective scaling (I'm using Adobe terminology, in case 3DS Max calls it something else).

Could you quickly point me in the right direction for how to do this? I ask because I am only using the program for some very, very specific purposes. As much as I'd love to really jump in, I don't have the time for it these days.

Thanks again for the quick response.
read 586 times
4/17/2008 10:14:14 PM (last edit: 4/17/2008 10:14:14 PM)
show user profile  mak
I was joking...actually a very basic operation but its kind of hard how to explain it if you literally dont know anything about max..ok, lets try your imported shape and press 'r' , this brings up the scale gizmo , click and drag over the centre of the triangular gizmo andit should scale, alternatively right click the square icon along the top of the menu should give a tool tip of 'select and scale' you can type in the scale value..
read 582 times
4/17/2008 10:25:47 PM (last edit: 4/17/2008 10:25:47 PM)
show user profile  Sypher-5
If you dont know anything about Max, I suggest you press F1.
Signature Pending Redesign

read 578 times
4/17/2008 10:40:49 PM (last edit: 4/17/2008 10:40:49 PM)
show user profile  Joey Parker Jr.
how's the silver hammer
did you ever get that medical degree?
or are you still in jail.
anyway i don't know of a quick tutorial on this
infact i've never needed to do this
but it can be done
you're kinda old arn't ya
 photo 2012-sig_small3_zpsbd114b69.png

read 571 times
4/17/2008 10:49:19 PM (last edit: 4/17/2008 10:49:19 PM)
show user profile  maxedison

That doesn't seem to be working. I can change the length and width, the two dimensions that already have values, but I can't scale it's height (which is currently 0).

Perhaps the problem is that it is currently classified as a shape, and I need to convert it to an object. I've looked through the help section at lofting and extruding, but I can't figure out how to do either of those things. I also imagine those are more complex tools than what I need to do.
read 527 times
4/18/2008 7:00:49 AM (last edit: 4/18/2008 7:00:49 AM)
show user profile  Jollabollathan
You can't scale its height because it has no height. 0 x any number = 0. Even if you could scale it it would only do it uniformly over the whole object: how is it supposed to know which parts should stick out more?

Select the object and look at the modify panel (the blue curve on the tabs on the right). Is it an editable spline? If not, right click it and convert it to one. Then you can go into the sub-object mode (again on the modify panel) and start moving the vertices about manually.

I think you need to go through some of the standard tutorials that come with Max. This is extremely basic stuff.

read 521 times
4/18/2008 7:09:19 AM (last edit: 4/18/2008 7:11:48 AM)
show user profile  mak
Yeah Maxedison, please be clearer as to what you are trying to achieve, try a screen grab and post it up
read 504 times
4/18/2008 8:19:22 AM (last edit: 4/18/2008 8:19:22 AM)
show user profile  Kajico
man even in Illustrator you have some basic 3D concepts like EXTRUDE

You are talking about adding depth to your shape correct?

I highly suggest you hit F1 and walk yourself through the tutorials that come with 3DS Max as your level of 3D understanding is nill and you're only going to get yourself into deeper trouble when asking for help online.

In order to add depth to your shape, you'll need to apply the extrude modifier on it

(\/) (°,,,°) (\/) Woop woop woop!

read 482 times
4/18/2008 1:04:35 PM (last edit: 4/18/2008 1:05:19 PM)
#Maxforums IRC
Open chat window