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turbo smooth?
show user profile  vladdddd
i ve never been real friend with turbo smooth or any other smoothers for that matter.

this is what i got..

dont fancy the 3 sided polys.. and those corners look odd

how would u ppl go by doing this?

read 583 times
10/26/2011 12:28:50 PM (last edit: 10/26/2011 12:29:29 PM)
show user profile  Westcoast13
The same as you did the top right corner (in the first pic) spread out the lines and get rid of the point with all the intersecting lines. You've identified your problem in the screen shot!

I <3 Turbosmooth!!! :D

My Turbosquid Area

read 577 times
10/26/2011 12:31:51 PM (last edit: 10/26/2011 12:31:51 PM)
show user profile  vladdddd
i thought it might be ok the way i did the top right corner, but as shown in the second picture, not rly clear i guess, with smooth it looks kinda odd..

i thought there might be another way.. since i got a set of letters i want to turbosmooth, and i wanted to do it the right way


read 574 times
10/26/2011 12:42:13 PM (last edit: 10/26/2011 12:42:39 PM)
show user profile  Westcoast13
Can you get away with selecting the edges and chamfering instead of turbosmoothing?

My Turbosquid Area

read 565 times
10/26/2011 12:47:13 PM (last edit: 10/26/2011 12:47:13 PM)
show user profile  vladdddd
nah.. :)
if i wanted the easy way out i d go for pro mat / round corners.. but i want it to be modeled smooth, it looks way better even though its much more work

read 561 times
10/26/2011 12:54:49 PM (last edit: 10/26/2011 12:54:49 PM)
show user profile  Westcoast13
Yes the rounded corners is 'good' for small things. Fair enough, model away! :)

My Turbosquid Area

read 558 times
10/26/2011 12:57:17 PM (last edit: 10/26/2011 12:57:17 PM)
show user profile  BishBashRoss
Select the top polys and inset a small amount.


This should force the 3 sided polys to the flat top section where they wont disrupt the smoothing.

read 554 times
10/26/2011 1:11:12 PM (last edit: 10/26/2011 1:12:03 PM)
show user profile  vladdddd
hehe, thanks! :)

read 553 times
10/26/2011 1:11:12 PM (last edit: 10/26/2011 1:11:12 PM)
show user profile  vladdddd
inset might help a bit, thanks for the tip

damn.. i hate corners.. :(

read 551 times
10/26/2011 1:15:59 PM (last edit: 10/26/2011 1:16:12 PM)
show user profile  cnopicilin
Turn it into quads like this?

read 536 times
10/26/2011 2:07:51 PM (last edit: 10/26/2011 2:07:51 PM)
show user profile  Garp
Here's an interesting method:

read 534 times
10/26/2011 2:09:40 PM (last edit: 10/26/2011 2:09:40 PM)
show user profile  BishBashRoss
It's a cool method but it doesn't deal with curves very well and I would probably just model this example from scratch. An awesome technique for the toolbox though! :)

read 532 times
10/26/2011 2:16:40 PM (last edit: 10/26/2011 2:16:40 PM)
show user profile  vladdddd
A W S O M E ! ! !

u just saved me hours of modeling :DDD.. and rendered my last hour as useless :D

it doesnt do rly good with curves as BishBashRoss said, but if u increase the interpolation steps in the spline all is good!

i m so glad i asked!!!! <3

read 524 times
10/26/2011 2:42:46 PM (last edit: 10/26/2011 2:43:45 PM)
show user profile  vladdddd
check this out

more than ok in 30 sec

read 510 times
10/26/2011 3:04:06 PM (last edit: 10/26/2011 3:04:46 PM)
show user profile  9krausec

- Portfolio-

read 488 times
10/26/2011 4:05:01 PM (last edit: 10/26/2011 4:05:01 PM)
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