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Trying to be clever with Xref Objects
show user profile  mike_renouf
In Max scene file "1" I've created a library of components for a shelving system.

Components photo components.jpg

In scene file "2" I've created a few shelf assemblies by instancing xref objects from scene "1".

Assembly photo Assembly.jpg

Now I have a shop layout that I'm working on in scene "3". I have dragged xref object configurations from scene "2" into the shop, and can still retain the full ability to edit components in scene "1", having that change cascade down. Winner.

Scene photo Scene.jpg

However, I hit a wall.

If I use "Groups" to define the assemblies in scene 2 then they're not dynamically updated in scene 3 if I change those groups. I don't want to use "Containers" - they're just as rubbish and confusing as Groups. I've not tried a linked hierarchy yet, but I suspect that I would need to xref every component into scene 3 if I did that, and I'd hate that option.

Does anyone know a simple solution?

read 354 times
12/22/2014 3:32:46 PM (last edit: 12/22/2014 3:33:38 PM)
show user profile  mike_renouf
I've just tried linking objects to dummies, and Max won't intelligently understand when a hierarchy has been added to (for example if I add shelves to an assembly, the scene file "3" doesn't receive that update).

Any help gratefully received!

read 345 times
12/22/2014 4:07:07 PM (last edit: 12/22/2014 4:07:07 PM)
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