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Trucker Hat
show user profile  Redturtle
I think I'm done with the geometry of this unless anyone sees something off in this. My next big challenge is to texture it. I always sort of avoided texturing because UV mapping was always really confusing to me. I'll post progress, and I'll probably need some help.

Any crits welcome.

I guess the first texturing question I have is do I UV map the low poly version of my model and texture that, or do I do it to my smoothed version so things line up better? (my ultimate goal for this model is just for high quality renders)

read 1061 times
3/31/2009 7:17:07 PM (last edit: 3/31/2009 8:28:01 PM)
show user profile  parkerfamily
uv mapping is easy, just select a section you want to have the same texture and press pelt. i'm not an expert at anything max, but it looks like it sorta breaks up your mesh into flat pieces you can then use in the edit section. it worked on a mushroom, so it should work on a hat

read 1014 times
3/31/2009 9:17:29 PM (last edit: 3/31/2009 9:17:29 PM)
show user profile  Redturtle
thanks parkerfamily, i'll update after school and post progress.

read 967 times
4/1/2009 5:23:19 AM (last edit: 4/1/2009 5:23:19 AM)
show user profile  Redturtle
I'm having trouble changing where my seams are in Unwrap UVW. Little help.

read 924 times
4/1/2009 4:05:31 PM (last edit: 4/1/2009 4:05:31 PM)
show user profile  mrgrotey
the two buttons i use out of view are 'point to point' and 'exp faces to seam' or whatever they are called ;)







read 908 times
4/1/2009 4:54:11 PM (last edit: 4/1/2009 4:54:11 PM)
show user profile  Redturtle
Thank you so much Grotey. I'm gonna have to watch that a couple more times, but I think I can figure it out. Could you explain a little bit about Pelting and relaxing. I understand this is to better distribute the "checkers" or your texture around your geometry, but I sort of get lost at how long to let the relax go, and why things get tilted when you relax. Why is it twisting?

I mainly can't figure out wtf relax is doing in this video.

Also I'm having trouble getting the checker pattern to show up in view port when its selected through UVW Unwrap.

read 901 times
4/1/2009 5:06:08 PM (last edit: 4/1/2009 5:47:58 PM)
show user profile  Dub.
Man! i never knew about that point to point thing.

Thanks grotey!


read 871 times
4/1/2009 6:04:30 PM (last edit: 4/1/2009 6:04:30 PM)
show user profile  mrgrotey
The Pelt operation is the heavyweight operation, it pulls the uvs out to the stretcher (the circle of verts around the edge) so that (hopefully) there are no overalps, this doesnt worry about scaling or stretching of uvs at this point, it purely to lay everything flat. If it doesnt quite do that its because the stretcher its big enough and you need to scale it up then pelt again (make sure you have the stretcher selected (in the options) befire scaling it, then make sure you reselect the uvs before pelting again.

The relax function is what sorts the uvs out into their properly averaged unstretched/skewed state. there are differing levels of relax you can use and different type (edge centers or face centers) and they give differing results. but you must always use relax after pelting.

I dont understand why the relax spins things sometimes either. And i just let it go until its not really changing anything anymore.

I use a checker map to show that the uvs are properly scaled, the checker map is exactly square to any distortion will show up easily.


Glad to help mate.




read 832 times
4/2/2009 1:03:21 AM (last edit: 4/2/2009 1:12:52 AM)
show user profile  Westcoast13
Good Jing again Mike! You do a lot of work for charidy. :)


My Turbosquid Area

read 825 times
4/2/2009 1:17:07 AM (last edit: 4/2/2009 1:17:07 AM)
show user profile  Joey Parker Jr.
This belongs on the Grotorial page. Great job Grotey.
 photo 2012-sig_small3_zpsbd114b69.png

read 810 times
4/2/2009 4:34:59 AM (last edit: 4/2/2009 4:34:59 AM)
show user profile  mrgrotey
Im surprised no-one asked how I came to have the hat model :)


Hmm, I might go through my jing account and take all the handy jings and list them too, good idea. The grotorial page was originally for the old way I used to do it by invidual pics but jing has changed that :)




read 803 times
4/2/2009 5:05:22 AM (last edit: 4/2/2009 5:09:28 AM)
show user profile  Joey Parker Jr.
So Mike how did you come to have the hat model?
 photo 2012-sig_small3_zpsbd114b69.png

read 797 times
4/2/2009 5:20:34 AM (last edit: 4/2/2009 5:20:34 AM)
show user profile  mrgrotey
Santa says mind your own business!





But I say, he sent it to me on email and asked me to help ;)




read 793 times
4/2/2009 5:29:16 AM (last edit: 4/2/2009 5:29:16 AM)
show user profile  Westcoast13
lol, i assumed that. Although i wouldnt have put it past you to have knocked the model up quickly for yourself. ;)


My Turbosquid Area

read 787 times
4/2/2009 6:47:05 AM (last edit: 4/2/2009 6:47:05 AM)
show user profile  Joey Parker Jr.
I was lured into a trap!
 photo 2012-sig_small3_zpsbd114b69.png

read 774 times
4/2/2009 7:19:32 AM (last edit: 4/2/2009 7:25:28 AM)
 
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