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Having trouble with AI imported paths in 3DS Max...
Hey everyone, new here and this is my first post.
I wanted to see if anyone could assist me in some way in figuring out this problem. So far I tried a lot of different youtube tutorial videos and simply haven't been able to figure things out pertaining to this situation and I know you guys are likely far more familiar with this then I am since what I feel I'm having is a really simple 3ds max problem suitable for amateurs!
Regardless I was wondering if anyone could tell me how I could cut a shape out of my Lumps font, trying to get the hole in the letter P and I tried boolean with very little success (causing far to many jagged intersections in the polygons and didn't even make the gap properly). I didn't think this would be so complicated!
Here's my situation:
Any help would be much appreciated!
read 431 times
3/14/2015 5:58:37 AM (last edit: 3/14/2015 5:58:37 AM)
attach the inside shape of the P and extrude instead of bevel.
read 424 times
3/14/2015 9:30:06 AM (last edit: 3/14/2015 9:30:06 AM)
I tried that and it still capped the hole:
I tried clicking the uncap on both of the faces but it just uncapped the entire font for me when I did that.
read 420 times
3/14/2015 10:02:04 AM (last edit: 3/14/2015 10:02:04 AM)
hmm, should work if the splines are part of the same object I think. Check that the inner spline is a complete loop with no breaks in it.
read 414 times
3/14/2015 10:41:13 AM (last edit: 3/14/2015 10:41:13 AM)
The circle inside the 'p' either is overlapping itself somewhere or is broken, meaning you need to find and weld the break.
read 388 times
3/16/2015 12:59:33 PM (last edit: 3/16/2015 1:06:27 PM)
Just refine-connect a few lines in to link the inside and outside. Right now it's confused as to what you want from it.
read 380 times
3/16/2015 2:24:23 PM (last edit: 3/16/2015 2:24:23 PM)
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