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'too many triangles connected to an edge (max 2)'
show user profile  neonzombie
hello, please help me, I have created a model in sculptris but it is too large to import to 3ds max, i've tried following this tutorial:
http://my.opera.com/chaitanyak/blog/2010/07/01/centaur-goes-from-sculptris-to-3ds-max

which explains how to make a model small enough by using a programme called mesh lab. I use meshlab to make the model smaller and when I try importing the obj back into sculptris I get this error message:

'too many triangles connected to an edge (max 2)'

I've researched and understand what's wrong but have no idea how to fix it. Is there a way to solve this problem? I read that there is something you can do in blender but it didn't explain how. Or is there another way I can make the sculptris smaller?

thank you for any help! it's appreciated!
read 3325 times
2/24/2012 4:46:21 PM (last edit: 2/24/2012 4:46:21 PM)
show user profile  K-tonne
i think there's a brush in sculptris that simplifies the mesh it paints on
or was at least

Website and Portfolio

read 3311 times
2/24/2012 5:15:02 PM (last edit: 2/24/2012 5:15:02 PM)
show user profile  neonzombie
there is but it does very very little at a time.
read 3309 times
2/24/2012 5:18:58 PM (last edit: 2/24/2012 5:18:58 PM)
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