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What's the best way to transfer the skin/weights of one mesh to a different mesh?
show user profile  El Explosivo
For example, if I have a mesh of a skinny woman wearing a tee shirt and shorts, this mesh also has its own unique set of bones and is properly rigged and skinned.

On the other end, I have another mesh that's similar, but not quite the same, and it's also not rigged/skinned yet.

Let's say I have a new mesh of a woman that has the same length/height in the limbs, a similar face that's a bit chubbier, is slightly fatter overall, is wearing a shirt with a jacket and has a long skirt.

Okay, now I wanna use the skeleton/bones of the skinny woman with the fat one. I also wanna transfer the skin/weights/envelopes of one mesh to another.

With that in mind, what's the best way to accomplishing what I described? Is it the skin wrap modifier?
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12/29/2011 8:03:40 PM (last edit: 12/29/2011 8:04:26 PM)
show user profile  Sir_Manfred

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read 282 times
12/29/2011 8:05:17 PM (last edit: 12/29/2011 8:05:17 PM)
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