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Trails texture
show user profile  tedchirvasiu
Hey!I got yet another question:How can i make an object leave a trail on another object but that trail to be actualy part of that object's texture(like it paints it)
for instance i have a blood drop that is flowing down a wall and it leaves a red trail on the wall.Please help me

A trail,a mark...that kind of thing
read 354 times
9/3/2010 6:45:01 PM (last edit: 9/3/2010 6:46:36 PM)
show user profile  Nik Clark
You can do this with particle flow. I can't remember the specifics, but there used to be a tutorial floating round the Internet that showed how, possibly from Allan Mckay.


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read 344 times
9/3/2010 6:52:56 PM (last edit: 9/3/2010 6:52:56 PM)
show user profile  tedchirvasiu
yes but that particles can became part of the texture map?
read 336 times
9/3/2010 7:05:55 PM (last edit: 9/3/2010 7:08:16 PM)
show user profile  mrgrotey
not strictly no, but you can do it with a particular type of particle called shape mark that sticks to the surface of the object and appears to be a texture
















read 317 times
9/3/2010 9:54:56 PM (last edit: 9/3/2010 9:54:56 PM)
show user profile  tedchirvasiu
Wow!This is really cool!But what if i use SuperSpray? :O
read 293 times
9/4/2010 2:00:01 PM (last edit: 9/4/2010 2:00:01 PM)
show user profile  mrgrotey
Then you cant ;)



read 285 times
9/4/2010 2:30:23 PM (last edit: 9/4/2010 2:30:23 PM)
show user profile  horizon
Animate the texture outside of max?



read 281 times
9/4/2010 2:43:01 PM (last edit: 9/4/2010 2:43:01 PM)
show user profile  tedchirvasiu
No...i mean that it spawn trails where the impact took place...if i have to animate the trails by myself then i'll never achive the result i'm looking for

read 262 times
9/5/2010 7:50:31 PM (last edit: 9/5/2010 7:50:31 PM)
show user profile  parkerfamily
you could learn to use pflow.... it's not that difficult really.

what exactly are you trying to do? somebody might jing it for you if it's not too complex.
read 259 times
9/5/2010 7:56:45 PM (last edit: 9/5/2010 7:56:45 PM)
show user profile  parkerfamily
aha

having a look at the superspray object, under the particle spawn roll-out there's a tick mark "spawn trails"

perhaps you could use this?
read 256 times
9/5/2010 8:05:53 PM (last edit: 9/5/2010 8:05:53 PM)
show user profile  tedchirvasiu
i know how to use pflow but i made a blood simulation in superspray and then bam....i realised that i can't make that marks...and no,i can't because when my blood is in the air (not collided yet) still spawns trails...i want it to spawn them only when collides
read 210 times
9/8/2010 1:44:16 PM (last edit: 9/8/2010 1:44:16 PM)
show user profile  mrgrotey
Take the leap mate, do it again in pflow, you'll have far better results. And more importantly, you'll actually be able to achieve in the first place. At the moment its not what you want because you have used the wrong system. Blunt, but its the way it is.



read 207 times
9/8/2010 1:50:47 PM (last edit: 9/8/2010 1:50:47 PM)
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