Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
Towel?
show user profile  9krausec
I was making some towels when I realized that I didn't know how to go about making a folded towel (I can do a hanging with the cloth mod, but folded? Hmm... Is it just poly modeled or is there a technique that is commonly used?





- Portfolio-




read 842 times
6/11/2011 8:44:43 PM (last edit: 6/11/2011 8:44:43 PM)
show user profile  Nik Clark
That one looks like it was just simple modeled and has a noise modifier on it.

For stuff that hangs, use cloth. For a simple pile of towels, I wouldn't bother with cloth, personally.



read 819 times
6/11/2011 10:39:02 PM (last edit: 6/11/2011 10:39:02 PM)
show user profile  9krausec
well, I tried making the towel object and then using an FFD custom box to fold it... I can do a hanging towel, but I am really struggling with folding a towel and the proper way to go about it.




- Portfolio-




read 809 times
6/11/2011 10:57:12 PM (last edit: 6/11/2011 10:57:12 PM)
show user profile  Nik Clark
I wonder if you could draw a spline of the basic fold, use the outline function, extrude it to the width of the towel, relax it, then add a noise mod to get similar results.



read 805 times
6/11/2011 11:06:24 PM (last edit: 6/11/2011 11:06:24 PM)
show user profile  gogodr
I remember a thread asking how to fold paper some time ago. It might be useful for this

Hello there

beautiful ;3


read 801 times
6/11/2011 11:13:22 PM (last edit: 6/11/2011 11:13:22 PM)
show user profile  mike_renouf
http://www.maxforums.org/threads/folding_a_paper_sheet_again_and_again/0001.aspx




read 764 times
6/12/2011 2:39:10 PM (last edit: 6/12/2011 2:39:10 PM)
show user profile  Mr_Stabby
really easy with cloth
http://screencast.com/t/AevF4J8QwaiK

doesn't really look like the picture but i made the cloth too thin and low poly for simplicity sake, with a bit of tweaking you'll get there

read 747 times
6/12/2011 4:39:37 PM (last edit: 6/12/2011 4:39:37 PM)
show user profile  9krausec
Get out of here Mr.Stabby! here I am wasting hours trying to use an FFD box and poly modeling to do this. That was great! I'll give that a shot!

Thanks much, as usual, HUGE help!




- Portfolio-




read 737 times
6/12/2011 4:50:45 PM (last edit: 6/12/2011 4:50:45 PM)
show user profile  9krausec
Ok.. Works great, but 2 things of interest-

A. when I move the control points around, sometimes the simulation will bug out and just stop without any notice...

B. Watch this video, for some reason my nodes decide to swoosh far away when I am moving them, weird..

I'll restart max and see if anything changes,


Edit: I know it's not the greatest looking thing, but I just poly modeled it.. Done..


Cheers

And at the same setting my cloth doesn't have self collision and lays down completely flat on the box... Odd I suppose.



cheers again!




- Portfolio-




read 727 times
6/12/2011 5:26:05 PM (last edit: 6/12/2011 6:20:05 PM)
show user profile  Mr_Stabby
you need to check the "self collision" box in general settings, there is also a precision setting next to it, for stuff like hanging curtains n such 0 is enough, for folding id recommend at least 1 (performance hit tho)

you gotta move the nodes real slow (depends on your pc) if the sim cant keep up with the change and fails to solve it stops in which case just move the nodes closer to the verts they are bound to and start it again

read 716 times
6/12/2011 6:22:21 PM (last edit: 6/12/2011 6:22:21 PM)
show user profile  9krausec
Thanks Stabby! I must of not of had the collision box punched in and that makes sense that it would stop (I sort of figured it had something to do with calculation performance). I'll probably make another variation of towel/shirts with this method. Thanks again! I had no clue you could make groups with the cloth mod, never really looked into it extensively I guess.

This will help me out a lot in future projects!

Just out of curiosity.. What do you do for a living? It seems like you have very extensive knowledge of 3ds Max.. Do you work at a studio? Do freelance work? Or are you just a hobbiest master?




- Portfolio-




read 711 times
6/12/2011 6:31:56 PM (last edit: 6/12/2011 6:31:56 PM)
show user profile  Mr_Stabby
i go to school and do some coding/maxing on the side for ice cream money, lots and lots of ice cream

read 706 times
6/12/2011 7:00:53 PM (last edit: 6/12/2011 7:00:53 PM)
show user profile  9krausec
Bahahaha! Are you going to school for this line of work or something else? In the UK right?




- Portfolio-




read 697 times
6/12/2011 7:51:38 PM (last edit: 6/12/2011 7:51:38 PM)
show user profile  mike_renouf
Stabby that was really informative - thanks for posting the Jing! Everytime I think I've seen all there is to see in max, something new comes up.

Cheers,
Mike




read 693 times
6/12/2011 8:03:57 PM (last edit: 6/12/2011 8:03:57 PM)
show user profile  9krausec
Over the past month or so Stabby has really had my back.. It's like I have a question and he is ready to jump in and kick ass! Yes, much appreciated Stabby.




- Portfolio-




read 689 times
6/12/2011 8:19:00 PM (last edit: 6/12/2011 8:19:00 PM)
 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
#Maxforums IRC
Open chat window


Support Maxforums.org