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Maxforums Tournament 6 - Round 3 - superclutz
show user profile  superclutz
ok finnally got an idea. Well of to a little start anyway. had to put it out there before anybody else stole it. lol here gos my idea /concept and reference matrl.

gona be cartoony too.

well see about realisum if i can get that far.

hair + my pc= no-no


and refs


ill get on some modeling now.


read 1505 times
8/11/2009 11:04:02 PM (last edit: 8/11/2009 11:22:28 PM)
show user profile  rc4187
good luck. will be interesting to see how you go about it.

read 1495 times
8/11/2009 11:13:32 PM (last edit: 8/11/2009 11:13:32 PM)
show user profile  Erm Kahoff
Really good idea. Looking forward to this one.


If everyone around you is panicking and you are calm, perhaps you haven't fully grasped the situation

read 1460 times
8/12/2009 2:48:55 AM (last edit: 8/12/2009 2:48:55 AM)
show user profile  superclutz
OK I THINK I GOT SOMETHING FOR YOU TO ALL SEE AT LEAST. GOT A LITTLE MODELING OoPS dam caps) done. Well in progress. Still working on everthing so crits wellcomed, good and bad. be nice now.

I now the hands dont look right yet and yes the arms a longer than in reality but in order to hold a gun the way he needs too for the pic, his arms are being extended.

btw anybody have a good ref for the back feet and leggs? im going nuts trying to figure it out. most of my refs dont show the feet at all hardly.

that would help. im pushing forword anyway.
these are wip pics and a new remix, i had to ya know.


this ones cool
i was like ???

and then i was like wow!!! :)

and ill start more work asap!

lil remix "interesting trax."


read 1395 times
8/17/2009 12:01:36 AM (last edit: 8/17/2009 12:07:59 AM)
show user profile  mattymoose
Nice progress, man - your organic modeling looks slightly better than it did on the T-rex project. You're going to want to model the mole hands palm-down before you rig it, there's no way you'll get the shoulders to deform properly the way it is now.

read 1357 times
8/17/2009 9:26:44 AM (last edit: 8/17/2009 9:26:44 AM)
show user profile  superclutz
thanks matty, ya im kinda going on impulse here didnt really think of doing that before i rig it though. but i could just un-atach the hand up to the shoulder and rotate that befor i rig. btw i was planning on reajusting the arm and hand feet and back /ass area looks like he need a little more wieght back there. i will have time to modell somemore tonight when i get done all my yard work. still have alot to model. and fix.

read 1346 times
8/17/2009 11:16:43 AM (last edit: 8/17/2009 11:16:43 AM)
show user profile  superclutz

will do more hopefully..tonight.


read 1266 times
8/21/2009 8:49:56 AM (last edit: 8/21/2009 8:49:56 AM)
show user profile  superclutz
ok here are some wip shot in order . the ones with color textur were older mods but might look like that in the end too. shuffleing ideas right now. i added new feet (5 toes) and rotated the arms added some loops for movement and ajusted them a bit. also working on getting out the 90 deg angles. so far so good. the hands were extended to hold the gun better. i think they will work ok, reworked the topoligy like crazy (that whats been taking me so long to update but im workinging on the inside of him now. lots of modeling left to do. hopefully this will be good enough for the comp. :/

comarison to my refs

here i finally got a good shot at his feet.

an now ill get back too som modeling.


read 1243 times
8/21/2009 10:55:30 AM (last edit: 8/21/2009 10:55:30 AM)
show user profile  superclutz
ok a few updates, I had to move the the eyes forword i couldnt see were they were supposed to go until i started working on the skull. So i moved those fixxed the nose (made it a little shorter and pointed it downwords a little more (like i been seening more and more in new refs.) So thats fixxed.

Got a good start on the terminator part last night and still working on that plus, ideas to make it cool and new. i still got lots to do here so im giving you these little movies of pics to save you all some space hopefully. you dont really need all my wip pic here do you? it would be alot.

ill get those pics up and edit this in just a min here is the remix for the wip

here are some pics
in oder

i still got to work on teeth too. they are not done yet.lots of work left to do.

And here is some good shots of the skull now with some ideas on texuring. still undecided i want to see some stuff through the metal skull. so its gona have some see through pannels should be pretty cool.

and ill get back on some modeling.


read 1197 times
8/23/2009 6:00:21 PM (last edit: 8/23/2009 6:17:33 PM)
show user profile  Gustina
"He won't ever give up!..."
"Untill he KILL'S YOU!"

Love it Babe!!!
It's coming together
and awsomely!
love the way you actually show the progression & the inspiration
Some badass texture too!

Love you
(I know I'm slackin.)
read 1183 times
8/23/2009 8:15:20 PM (last edit: 8/23/2009 8:15:20 PM)
show user profile  mattymoose
The 2nd skull from the top has the best material IMO.

If I were you though, I would make the skull and the outside fur the same texture, rather than trying to model it all. Either that or use a mix map to blend between the fur and the metal parts. Point is, its going to be hard to model it all, easier just to use texture mapping tricks.

BTW, got any lyrics for me yet? Just got some Kush and I'm keen to make some music.

read 1174 times
8/23/2009 8:30:50 PM (last edit: 8/23/2009 8:30:50 PM)
show user profile  superclutz
ha ha nah babe its.. he wont give up!!! ...ever!! until he kills you!!! ive seen that part over and over just to see that gun better and i still cant see the dam thing corectly it does only have one hole. so ill fix that. no no no. you rock babe.

ey matty my mic is lent out to a friend and im still waiting to get it back from him again. dont worry bro im ace on tracks. i will tell you though that track you gave me is a little light you got and heat? fire tracks? you said you have lots of equipment but didnt really hear all that on that track. so wheres that fire at? puff puff pass beyathchchchchchch lolll. kush is nice but if you get a chance pick up some kush berry. its omg good. just had some last month. havnt seen her around latley. bc bud and mendo another strain o BC.


read 1144 times
8/24/2009 3:27:58 PM (last edit: 8/24/2009 3:27:58 PM)
show user profile  Erm Kahoff
Did you finish?


If everyone around you is panicking and you are calm, perhaps you haven't fully grasped the situation

read 1050 times
9/1/2009 9:39:44 AM (last edit: 9/1/2009 9:39:44 AM)
show user profile  superclutz
i got something but i have 1 problem with my fur and diplacement maps /matrl im like seeing the seam split and seprerate and was affraid to ask for help i dont want to show you how crappy he looks like that so i will get a box and show you and then ask why this and that shit lol dont worry im not freakinng im just like what the fff???

ill show you in a few min. ok.i know that if i can fix this. i will be able to do fur for my mole. ok im off to make some pic and show you my problem. back in a few ill just edit this post. this will be 1 time that i will say for sure,,, this will be worth the wait.

if you cant wait to see this then i understand if you have to pick pick a winner, i will finnish this. anyway back in a few mins.

read 1031 times
9/1/2009 11:52:07 AM (last edit: 9/1/2009 11:52:07 AM)
show user profile  superclutz
well i tried to fixx that problem again yesterday but all it did was give me a headache and i was tired so went to sleep all day and woke up and made this. still no shot after i get home today ill will try and fix the problem again and give you my "shot" asap. sorry bout the delay. friggin displacement maps is giving me a real hard time. i tried putting DISP APPROX. and still no fix for the seams being split in mental ray. the displace approx works only in scanline render. so im still scratching my head thinking what now... hopefully ill figure it out so i can rig him. and finish this progect.

here is a lil somethin somethin



read 992 times
9/2/2009 9:58:24 AM (last edit: 9/2/2009 9:58:24 AM)
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