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Maxforums Tournament 5 - Round 4 - mathias-soeholm
show user profile  mathias-soeholm
Hello :D
This is my very first time participating in these tournaments.

I really like the subject "Derelict" even though i did not know what it was.
So i thought, why not try?

My idea is pretty basic, a derilict locomotive scene.

Here's some reference:

Website - Twitter

read 1520 times
3/13/2009 7:20:55 AM (last edit: 3/13/2009 7:20:55 AM)
show user profile  maxwin
Just the kind of thing i had i mind, i love the first pic.

It will give you a chance to practice mapping (and get thet AK47 mapped :)

This is a good tut if you new to mapping

read 1499 times
3/13/2009 8:10:34 AM (last edit: 3/13/2009 8:10:34 AM)
show user profile  mathias-soeholm
Yeah im very new to mapping and so on..

So ill properly check that tutorial out when im so far, even though i've looked a little on it before. ;D

Website - Twitter

read 1494 times
3/13/2009 8:16:18 AM (last edit: 3/13/2009 8:16:18 AM)
show user profile  mathias-soeholm
I dont have the opportunity to work on this in the weekend, so i'll do some more monday.

Website - Twitter

read 1463 times
3/13/2009 10:49:07 AM (last edit: 3/13/2009 10:49:07 AM)
show user profile  Westcoast13
Good start mate.

My Turbosquid Area

read 1459 times
3/13/2009 10:54:33 AM (last edit: 3/13/2009 10:54:33 AM)
show user profile  markoid
Cool... yep, good start.

read 1428 times
3/13/2009 3:25:31 PM (last edit: 3/13/2009 3:25:31 PM)
show user profile  mathias-soeholm
Thank you :D

Now heres the train i'd like to make, or at least one that looks a little like it.

Website - Twitter

read 1398 times
3/14/2009 5:56:16 AM (last edit: 3/14/2009 5:56:16 AM)
show user profile  mathias-soeholm
The train so far:

And if there's some modeling details that you think are very important please tell me :D

- Im trying to create bolts all the way around the cylinder shaped thing:

Can i use array or something to do it easy?

Website - Twitter

read 1343 times
3/16/2009 11:43:43 AM (last edit: 3/16/2009 11:43:43 AM)
show user profile  npcph
that's easy. move the pivot point to the center of the big cylinder. then do an array and ajust the rotation of the bolt.

read 1340 times
3/16/2009 11:45:42 AM (last edit: 3/16/2009 11:45:42 AM)
show user profile  advance-software
... or, to keep it low poly (if you care), you could map the rivet or rivet pattern into a bump or normal map, then tile that texture around the cylinder.
read 1337 times
3/16/2009 11:52:21 AM (last edit: 3/16/2009 11:53:21 AM)
show user profile  mathias-soeholm
Ok thanks i'll try that, but not right now..

Im to frightened, my ant is full of desks! I hate desks..!

Website - Twitter

read 1281 times
3/17/2009 7:45:12 AM (last edit: 3/17/2009 7:45:12 AM)
show user profile  Garp
Thanks! Now I have to find another idea :/

But that's a nice looking model. :)
For the rivets, I'd suggest to instance the same one all over the place. That way you can transform them independantly and there's only one object stored in memory.

read 1264 times
3/17/2009 9:44:23 AM (last edit: 3/17/2009 9:44:23 AM)
show user profile  mathias-soeholm
Well some more on the tournament yey :D And thanks for mentioning "rivets" i didn't know they had a name :D

Sorry for taking this idea, i knew someone else would think about it so i quickly made a thread. Nelson:" Haha!".

Website - Twitter

read 1255 times
3/17/2009 9:55:36 AM (last edit: 3/17/2009 9:55:36 AM)
show user profile  mathias-soeholm

I know it's not a train, but this is so awesome anyways..

Website - Twitter

read 1214 times
3/18/2009 10:04:17 AM (last edit: 3/18/2009 10:04:54 AM)
show user profile  mrgrotey
It's not a train though

good progress so far ;)

read 1208 times
3/18/2009 10:08:06 AM (last edit: 3/18/2009 10:08:06 AM)
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