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What's the best way to re-topology a hiPoly object?
Say I have imported a hi-poly object into Max and now want to re-topology it into a low-poly version. What tools do you think would be the best for this task?
Right now I googled up a stand alone program TopoGun , as well as a Max plugin WrapIt...
read 367 times
11/28/2011 10:08:47 PM (last edit: 11/28/2011 10:08:47 PM)
Have you tried "topo-draw" in the graphite modeling tools? Very cool stuff..
read 351 times
11/28/2011 10:41:15 PM (last edit: 11/28/2011 10:41:15 PM)
maybe have a look at this:
read 349 times
11/28/2011 10:42:53 PM (last edit: 11/28/2011 10:42:53 PM)
k-tonne is that different from the "optimize modifier"?
read 345 times
11/28/2011 10:48:52 PM (last edit: 11/28/2011 10:48:52 PM)
i don't know the mechanics of how it works- just what's on the site
seems to do what it says though
read 340 times
11/28/2011 11:02:10 PM (last edit: 11/28/2011 11:02:10 PM)
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