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Is there a Max tool similar to Mayas auto unwrap bonus tool?
show user profile  jpedleham

The above tool seems useful for max too but autodesk havent made a max version to date.
Im trying to unwrap geometry automatically whilst retaining the proportions between the polygons.
Basically unwrapping and packing by geometry area.

Can anyone recommend something similar?
read 460 times
6/24/2015 2:55:56 PM (last edit: 6/24/2015 2:55:56 PM)
show user profile  Nik Clark
That looks like a great tool.

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read 452 times
6/24/2015 3:10:25 PM (last edit: 6/24/2015 3:10:25 PM)
show user profile  jpedleham
I guess there isnt one then. Such a shame. The proportional packing of the UVs would have been awesome!
read 391 times
6/26/2015 11:40:10 AM (last edit: 6/26/2015 11:40:10 AM)
show user profile  K-tonne
you could try headus uv's or roadkill
roadkill is probably closer

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read 374 times
6/26/2015 4:21:28 PM (last edit: 6/26/2015 4:21:28 PM)
show user profile  digs
the unwrap uvw modifier does exactly what you're asking about. If you have a tree, for example, and split it up per branch etc, relaxing all "islands" at once will scale them proportional to one another, then you can use pack.

I watched the entire 15 minute "auto unwrap tool" video in that link and didn't see anything that max's default tools don't do.
read 357 times
6/26/2015 6:56:20 PM (last edit: 6/26/2015 7:40:47 PM)
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