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Too many verticies?
show user profile  DarkSpyda04
I am beginning to wonder how many are too many. Usually, I try to keep the count low but some particular projects call for more than usual. This beam may look very simple, but it actually uses 1644 verticies. Whereas an entire stock chaser uses only 2050.
read 863 times
6/5/2011 3:46:19 AM (last edit: 6/5/2011 10:56:00 PM)
show user profile  Sylverstalker
it really depends on the job that you are doing, if it isn't for real time then you are fine. you could get better results on that beam with opacity maps though because as it is there are mesh errors.

read 853 times
6/5/2011 3:54:12 AM (last edit: 6/5/2011 3:54:12 AM)
show user profile  DarkSpyda04
Actually, yes, it will be applied to an interactive game world. Also, what do you mean by mesh errors?
read 849 times
6/5/2011 4:13:45 AM (last edit: 6/5/2011 4:13:45 AM)
show user profile  Sylverstalker
To me at least it appears that there are distortions in the mesh. That is the circles that you have cut out are damadging the continuity of the surface that they are on. apply a plain material with a high specular and move it around the view port and you will see what i mean. Also can we see a wireframe? Did you use any kind of smoothing modifier on this?

But do consider an opacity map for this job. I'm pretty sure a member tutorial on the lower left hand side of the homepage deals with something similar to this object. I may have seen it elsewhere though.

read 837 times
6/5/2011 5:26:43 AM (last edit: 6/5/2011 5:26:43 AM)
show user profile  9krausec
I always try to use as minimal as possible to get the results I want. Even if it doesn't really matter, and it may be easier to use more, in the long run, if you need to edit/change anything, less is always more...

I like your cart! haha.

- Portfolio-

read 813 times
6/5/2011 6:57:50 PM (last edit: 6/5/2011 6:57:50 PM)
show user profile  DarkSpyda04
I used no smoothing modifier. Anyway, here is the wireframeand specular.
read 796 times
6/5/2011 10:53:54 PM (last edit: 6/5/2011 10:55:17 PM)
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