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Tips to speed up rendering process...
show user profile  Janne
I don´t know if there´s already a group about this subject, but I thought it would be very useful for everybody working with Max.
So please post your tips how to speed up rendering process, even if it seems obvious to you.

For starters:

01. Uncheck rendered frame window (save file must be checked...small speed up, but still speed up)
02. Optimize your texture map sizes for the final product (smaller they are, lighter they are to calculate)
read 609 times
2/24/2009 2:48:47 AM (last edit: 2/24/2009 2:57:14 AM)
show user profile  Chris123643
3. model correctly, don't have geometry bashing though other geometry
4. keep an eye on the samples of the lights and materials, the higher they are, the longer it will take to render.

read 597 times
2/24/2009 2:58:30 AM (last edit: 2/24/2009 2:58:30 AM)
show user profile  STRAT
5. use uncompressed textures instead of jpg's


read 586 times
2/24/2009 3:13:12 AM (last edit: 2/24/2009 3:13:12 AM)
show user profile  advance-software
6. Avoid displacement mapping unless necessary.

7. Buy a really fast computer.
read 582 times
2/24/2009 3:18:10 AM (last edit: 2/24/2009 3:18:53 AM)
show user profile  mrgrotey
8. Things like depth of field and volume fog slow the render down loads and can usually be done in post using a zdepth pass.

read 575 times
2/24/2009 3:21:04 AM (last edit: 2/24/2009 3:21:22 AM)
show user profile  donvella
9. Save out your Geometry Cache

10. Save out your Final Gather Map

These two together can save you 50% of your render times on Mental Ray.

read 572 times
2/24/2009 3:22:13 AM (last edit: 2/24/2009 3:40:04 AM)
show user profile  Reality Man
use smaller shadow map sizes whenever possible.
read 523 times
2/24/2009 8:08:32 AM (last edit: 2/24/2009 8:08:32 AM)
show user profile  flyboy9999
buy a large renderfarm, that will surely speed up things a lot :-)
read 498 times
2/24/2009 8:59:49 AM (last edit: 2/24/2009 8:59:49 AM)
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