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need tips and ideas for modelling
show user profile  iamthatguy113
my friend and I have decided to make a short animation of a soldier fighting creatures. I was wondering if anybody had any ideas, tips, help, or suggestions, tutorials, links, or anything else to help with modeling the armor (I have the soldier's body), and modeling the creatures, etc. I have tried making the creatures, but it hasn't gone very good
read 655 times
4/19/2008 2:14:39 PM (last edit: 4/19/2008 2:14:39 PM)
show user profile  killerbee2
post some images as reference so whe know at which level to start.




read 643 times
4/19/2008 2:29:45 PM (last edit: 4/19/2008 2:29:45 PM)
show user profile  mico
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

read 621 times
4/19/2008 3:18:16 PM (last edit: 4/19/2008 3:18:16 PM)
show user profile  iamthatguy113
we are still brainstorming on what the creatures will look like, but they we are going for hellish and scary, we are trying to stay away from slimy and gross if that makes any sense. But, if you have seen "The Cave", I would kind of like to base some of the creatures off of that one. My biggest problem is modeling them, and I am wondering if I should spline model, box model, etc. to make the creatures, and how I should go about doing that. I don't really have any images though, the concept art we found that we were kind of basing the creatures on are at my friend's house
read 582 times
4/20/2008 1:10:47 AM (last edit: 4/20/2008 1:10:47 AM)
show user profile  Dave
"the concept art we found"

Dude, Do you own a pencil and some paper? Get concepting yourself! Don't worry if you've not got crazy 2D skills, it's just about getting your ideas across. Words are so flawed when it comes to this type of concepting.

Seriously, start drawing... you see images in your head, so get them down on paper. If you can't even do a basic sketch to illustrate an idea, how do you think you'll be able to create the model? Don't rely on technique, rely on your ideas, and use the technique to make those ideas a reality. (Unless you are copying something that already 'exists', in which case... reference, reference reference!)

As for your initial issue. It's way too vague. By the sounds of things you just need to spend a great deal of time learning the tools, and then stick with what you prefer. If someone suggests modelling a charcter with splines... it would be because that's what THEY prefer. There will be instances where different techniques are more 'suitable' depending on the job at hand. But until you can work out which tools you prefer for which jobs... then you're always going to be shooting off these vague questions, hoping for a miracle answer. We don't know anything about what you want to do, and by the sounds of things... It seems as though you don't know a great deal yourself. Especially if you think someone is going to have magic tips and tricks for modelling a "creature that isn't slimy but sort've like from that film, all scary and hellish but not gross"

I hope you can see where I'm coming from.

"I flew over Egypt once"

read 577 times
4/20/2008 1:30:18 AM (last edit: 4/20/2008 1:36:22 AM)
show user profile  donvella
wow you have a hell of a job ahead of you lol.

If your looking for some hints, heres a good place to start (considering im doing a bachelor degree in 3d animation) i would really suggest as Dave has above, get sketching. Do alot of concepts, get a good idea of what you want your characters to look like (i suggest start with 2-3 characters max). Im assuming this is your first short film, aim for under 1 minute. (Its a very.. very long time especially for people who are quite new to 3d).

Write a script for your short film, Storyboard out every scene of your animation, this is quite important as it focuses on the details you need and will not need and definitely will save you hundreds of hours modeling/unwrapping/texturing/rigging/skinning and then animating. (especially when it comes to a film, if you will never see the back of a coffee table, don't model it)

Writing up a budget and a project document would be a smart idea > so that you know what milestones you have covered and need to cover, this gives you a time line to work by which will keep up motivation and slow down procrastination. Research alot, and work small.

Quality vs Quantity, your better off with 1 cool soldier fighting 2 aliens in 1 environment, then trying to make the next lord of the rings with big explosions and what not, because you will let yourself down.

There are plenty of resources available online, i suggest really doing some homework before you allocate alot of time to this project as it is detrimental to your final result.

Good luck :D



read 564 times
4/20/2008 2:33:19 AM (last edit: 4/20/2008 2:34:57 AM)
show user profile  iamthatguy113
Thanks, it sounds like sketching it out, and trying different techniques will make it a lot easier
read 538 times
4/20/2008 9:43:41 PM (last edit: 4/20/2008 9:43:41 PM)
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