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Tip to model a road with curves
show user profile  LeonardoGarza
Hi, im working on a road which I want it to have some curves. What I was trying for that is to loft the shape of the road but the spline with the loft is using the shape of the road in other direction?

How do I fix this? Is this the better way to model the road curves? If it is, do there is a way so the street lights follow the curve also?

Thanks for your advice.

read 417 times
7/18/2014 8:53:54 PM (last edit: 7/18/2014 8:55:04 PM)
show user profile  LeonardoGarza
I found a solution to the loft tool here on this link http://www.fsdeveloper.com/forum/threads/lofting-problems-in-gmax-some-solutions.22825/

Apparently there are still many bugs on the loft tool, and depends on the pivot axis rotation or the way you created the shape.

And to array the lights following a path is here https://www.youtube.com/watch?v=Lr5ucmH0p90

I hope my question and answer to myself helps somebody else :)

Thanks!
read 394 times
7/18/2014 10:50:13 PM (last edit: 7/18/2014 10:50:47 PM)
show user profile  msimecek
just a thought....another way to make a road would be to use a Line, then click the enable in Viewport and Render boxes. and instead of radial use the rectangular option
read 365 times
7/18/2014 11:19:02 PM (last edit: 7/18/2014 11:19:02 PM)
show user profile  LeonardoGarza
Thanks, I also thought of that way, but then to attach the side walls at the same curvature wouldn't be more difficult?
read 362 times
7/18/2014 11:23:40 PM (last edit: 7/18/2014 11:23:40 PM)
show user profile  msimecek
your loft approach might be the way to do this. i'm just familiar with the spline way.

so to answer your question, once the spline is set, right thickness, height, etc...
i'd then convert to an edit poly, select the side faces and extrude or bevel the wall up. or whatever else you need to model
read 354 times
7/18/2014 11:48:28 PM (last edit: 7/18/2014 11:48:28 PM)
show user profile  LeonardoGarza
Yes, both ways work. Thanks for your help.
read 353 times
7/18/2014 11:54:36 PM (last edit: 7/18/2014 11:54:36 PM)
show user profile  LeonardoGarza
Hey guys, Im having 1 more problem here. Any trick for rotating the pivot point properly? I already click on affect pivot only and try rotating on y,x and z for the street lights group, but I still have as wrong result while clicking the follow path option for the spacing tool. (The path im following is the green one.


I also try rotating the pivot for each light individualy, instead of the group of two, but still the problem remains.
read 327 times
7/20/2014 2:39:54 AM (last edit: 7/20/2014 2:44:46 AM)
show user profile  kiko
Selecciona todas tus luces (select similar) , utiliza la herramienta de rotar, al lado derecho de esta herramienta cambia de "View" a "local" y gira 90 grados en cualquier sentido , utiliza el snap de angulo (el imán con lo que parece un transportador). Te vas a ahorrar mas dolores de cabeza.

La otra sería seleccionar tu luz original, y resetear el xform pero es mas lio pienso yo.

Saludos

-- David --
read 282 times
7/21/2014 4:19:00 PM (last edit: 7/21/2014 4:19:00 PM)
show user profile  LeonardoGarza
Gracias!! Me fue de mucha ayuda tu respuesta.
read 279 times
7/21/2014 4:29:00 PM (last edit: 7/21/2014 4:29:00 PM)
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