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This is what happens...
show user profile  soontekk
When i wake up way too urly...

Trying to get as much zbrush time as possible so i finally start learning the icky bits of it..


Anyone here know how to:
-center the pivot of a subtool (without moving the object) ?
-get xyz handles to move, rotate, scale like any normal 3dapp, the transpose tool makes me want to hurt small furry animals.
-how ambient occlusion masking works (ie excluding areas from being painted where another subtool is covering the surface) ?

melting ur brainz!
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read 568 times
10/12/2011 9:16:17 AM (last edit: 10/12/2011 9:16:17 AM)
show user profile  Nik Clark
No idea about any of that, but I love the picture.



read 553 times
10/12/2011 9:48:08 AM (last edit: 10/12/2011 9:48:08 AM)
show user profile  soontekk
Cheers Nik,
I call it "Dog Tendrils in Space"

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 536 times
10/12/2011 10:51:01 AM (last edit: 10/12/2011 10:51:01 AM)
show user profile  K-tonne
alrighty the nooo,
center pivot of subtool- the pivot is usually in the geometric center of the tool- this includes the subtool which for this is just counted as a coherent part of the whole
so you can't have seperate pivot points for subtools, but you can adjust where the pivot point is to some extent with 'set pivot point – ctrl+ p' with your mouse hovering over the area you want to have as the pivot
(you probably know this but...) you can just use the mask as a quick "focus on the last point selected'- as in a quick dab of ctrl + Lclick around the spot you want to work on and it'll rotate around that area- you'll need 'local transformations' enabled (below the floor icon, on by default
-mask because it's non-destructive of course

xyz handles... no, get used to transpose. There's edit off and move/ rotate/ scale (top shelf stuff) but the handles are really stupidly set out- got a couple of pixels to change between scaling on one axis and scaling as a whole kind of thing
(sure you know this...) pressing shift while laying out the transpose line constrains it to 45' angles, there's no ctrl+z that recognises the transpose line has moved if it was moved without affecting the mesh- slightly annoying as laying out the transpose line is a touch sensitive

AOM-http://www.pixologic.com/docs/index.php/Ambient_Occlusion_Masking
basically a glorified cavity map

alt + clicking on the canvas used to focus on the object... now it doesn't- annoying

i'd call it 'dogs in spaff' :)

{edit- just remembered a better way to change the pivot- transform menu>SPivot- involves hiding most of the mesh apart from pieces that would make the ceter of the mass the wanted pivot point area- ctrl+ hover over the menu icon to get a better explanation

Website and Portfolio

read 489 times
10/12/2011 6:58:51 PM (last edit: 10/12/2011 7:16:43 PM)
show user profile  BishBashRoss
mmm space jis.





read 484 times
10/12/2011 7:03:12 PM (last edit: 10/12/2011 7:03:12 PM)
show user profile  soontekk
cheers K-tonne,

i asked about the pivots because i had a (commercial) project where i had about 100 subtool balls (fat clumps) that i needed to rotate around their own (perfect) axis to create sompe randomness. Instead they spun out of their spots and i had to handsculpt all the randomness :s --- wasted time..

they really need to get some xyz handles in there, the transpose is just silly

i went through the help file and your link before, even watched some vids
basically i want to paint over an object and only bulge the area that is visible, like skin around veins (=subtool) so the skin bulges around it a bit instead of through it.
still no clue how to do this except manually paint a mask

oh boy, i painted a massive space jizzmonster this morning lol... !
i didn't see that before :o

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 462 times
10/12/2011 11:39:30 PM (last edit: 10/12/2011 11:39:30 PM)
show user profile  K-tonne
group split will set the pivot point to the center- may not be what you want though as it'll give you 100 subtools in your case unless you group everything other than the piece you wish to work on
you can attach them back together of course with 'merge visible' (keeping everything else hidden with the eye icon in the subtool's palette

not had a good look at the brush or masking options so there might be a way to do what you need with the ao but i don't know of it yet

Website and Portfolio

read 457 times
10/12/2011 11:57:27 PM (last edit: 10/12/2011 11:57:27 PM)
show user profile  soontekk
i think AO masking is made for that, will try more and let you know, cheers for the help mate ;)

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 447 times
10/13/2011 12:11:14 AM (last edit: 10/13/2011 12:11:14 AM)
show user profile  9krausec
SPACE SPERM!

@BishBash- Gots to have the alliteration.




- Portfolio-




read 440 times
10/13/2011 1:13:33 AM (last edit: 10/13/2011 1:14:23 AM)
show user profile  K-tonne
ao masking- some stuff you probably already have found out
only works on a single tool- not in conjunction with subtools
works ok on intersections but not the inside volumes of the intersecting elements which you'll need to manually mask
you also need to press the ao masking button after every adjustment to the sliders underneath it

Website and Portfolio

read 426 times
10/13/2011 3:13:16 AM (last edit: 10/13/2011 3:13:16 AM)
show user profile  soontekk
ah shoot

in that case i have no clue how to obstruct painting on covered bits
might go yell in the zbrush forums :D

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 400 times
10/13/2011 8:02:52 AM (last edit: 10/13/2011 8:02:52 AM)
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